makepad_live_compiler::live_eval

Trait ShaderMath

Source
pub trait ShaderMath {
Show 26 methods // Required methods fn abs(self) -> Self; fn sin(self) -> Self; fn cos(self) -> Self; fn tan(self) -> Self; fn asin(self) -> Self; fn acos(self) -> Self; fn atan(self) -> Self; fn sinh(self) -> Self; fn cosh(self) -> Self; fn tanh(self) -> Self; fn asinh(self) -> Self; fn acosh(self) -> Self; fn atanh(self) -> Self; fn fract(self) -> Self; fn ceil(self) -> Self; fn floor(self) -> Self; fn min(self, v: Self) -> Self; fn max(self, v: Self) -> Self; fn clamp(self, low: Self, high: Self) -> Self; fn exp(self) -> Self; fn exp2(self) -> Self; fn ln(self) -> Self; fn log2(self) -> Self; fn log10(self) -> Self; fn powf(self, v: Self) -> Self; fn powi(self, p: i32) -> Self;
}

Required Methods§

Source

fn abs(self) -> Self

Source

fn sin(self) -> Self

Source

fn cos(self) -> Self

Source

fn tan(self) -> Self

Source

fn asin(self) -> Self

Source

fn acos(self) -> Self

Source

fn atan(self) -> Self

Source

fn sinh(self) -> Self

Source

fn cosh(self) -> Self

Source

fn tanh(self) -> Self

Source

fn asinh(self) -> Self

Source

fn acosh(self) -> Self

Source

fn atanh(self) -> Self

Source

fn fract(self) -> Self

Source

fn ceil(self) -> Self

Source

fn floor(self) -> Self

Source

fn min(self, v: Self) -> Self

Source

fn max(self, v: Self) -> Self

Source

fn clamp(self, low: Self, high: Self) -> Self

Source

fn exp(self) -> Self

Source

fn exp2(self) -> Self

Source

fn ln(self) -> Self

Source

fn log2(self) -> Self

Source

fn log10(self) -> Self

Source

fn powf(self, v: Self) -> Self

Source

fn powi(self, p: i32) -> Self

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

Source§

impl ShaderMath for f32

Source§

fn abs(self) -> f32

Source§

fn sin(self) -> f32

Source§

fn cos(self) -> f32

Source§

fn tan(self) -> f32

Source§

fn asin(self) -> f32

Source§

fn acos(self) -> f32

Source§

fn atan(self) -> f32

Source§

fn sinh(self) -> f32

Source§

fn cosh(self) -> f32

Source§

fn tanh(self) -> f32

Source§

fn asinh(self) -> f32

Source§

fn acosh(self) -> f32

Source§

fn atanh(self) -> f32

Source§

fn fract(self) -> f32

Source§

fn ceil(self) -> f32

Source§

fn floor(self) -> f32

Source§

fn min(self, v: f32) -> f32

Source§

fn max(self, v: f32) -> f32

Source§

fn clamp(self, low: f32, high: f32) -> f32

Source§

fn exp(self) -> f32

Source§

fn exp2(self) -> f32

Source§

fn ln(self) -> f32

Source§

fn log2(self) -> f32

Source§

fn log10(self) -> f32

Source§

fn powf(self, v: f32) -> f32

Source§

fn powi(self, v: i32) -> f32

Source§

impl ShaderMath for f64

Source§

fn abs(self) -> f64

Source§

fn sin(self) -> f64

Source§

fn cos(self) -> f64

Source§

fn tan(self) -> f64

Source§

fn asin(self) -> f64

Source§

fn acos(self) -> f64

Source§

fn atan(self) -> f64

Source§

fn sinh(self) -> f64

Source§

fn cosh(self) -> f64

Source§

fn tanh(self) -> f64

Source§

fn asinh(self) -> f64

Source§

fn acosh(self) -> f64

Source§

fn atanh(self) -> f64

Source§

fn fract(self) -> f64

Source§

fn ceil(self) -> f64

Source§

fn floor(self) -> f64

Source§

fn min(self, v: f64) -> f64

Source§

fn max(self, v: f64) -> f64

Source§

fn clamp(self, low: f64, high: f64) -> f64

Source§

fn exp(self) -> f64

Source§

fn exp2(self) -> f64

Source§

fn ln(self) -> f64

Source§

fn log2(self) -> f64

Source§

fn log10(self) -> f64

Source§

fn powf(self, v: f64) -> f64

Source§

fn powi(self, v: i32) -> f64

Implementors§