pub enum DrawShaderFieldKind {
    Geometry {
        is_used_in_pixel_shader: Cell<bool>,
        var_def_ptr: Option<VarDefPtr>,
    },
    Instance {
        is_used_in_pixel_shader: Cell<bool>,
        live_field_kind: LiveFieldKind,
        var_def_ptr: Option<VarDefPtr>,
    },
    Texture {
        var_def_ptr: Option<VarDefPtr>,
    },
    Uniform {
        var_def_ptr: Option<VarDefPtr>,
        block_ident: Ident,
    },
    Varying {
        var_def_ptr: VarDefPtr,
    },
}

Variants

Geometry

Fields

is_used_in_pixel_shader: Cell<bool>
var_def_ptr: Option<VarDefPtr>

Instance

Fields

is_used_in_pixel_shader: Cell<bool>
live_field_kind: LiveFieldKind
var_def_ptr: Option<VarDefPtr>

Texture

Fields

var_def_ptr: Option<VarDefPtr>

Uniform

Fields

var_def_ptr: Option<VarDefPtr>
block_ident: Ident

Varying

Fields

var_def_ptr: VarDefPtr

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.