pub struct DrawShaderDef {
    pub flags: DrawShaderFlags,
    pub fields: Vec<DrawShaderFieldDef>,
    pub methods: Vec<FnPtr>,
    pub enums: Vec<LiveType>,
    pub all_live_refs: RefCell<BTreeMap<ValuePtr, Ty>>,
    pub all_fns: RefCell<Vec<FnPtr>>,
    pub vertex_fns: RefCell<Vec<FnPtr>>,
    pub pixel_fns: RefCell<Vec<FnPtr>>,
    pub all_structs: RefCell<Vec<StructPtr>>,
    pub vertex_structs: RefCell<Vec<StructPtr>>,
    pub pixel_structs: RefCell<Vec<StructPtr>>,
}

Fields

flags: DrawShaderFlagsfields: Vec<DrawShaderFieldDef>methods: Vec<FnPtr>enums: Vec<LiveType>all_live_refs: RefCell<BTreeMap<ValuePtr, Ty>>all_fns: RefCell<Vec<FnPtr>>vertex_fns: RefCell<Vec<FnPtr>>pixel_fns: RefCell<Vec<FnPtr>>all_structs: RefCell<Vec<StructPtr>>vertex_structs: RefCell<Vec<StructPtr>>pixel_structs: RefCell<Vec<StructPtr>>

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