makepad_shader_compiler::shader_ast

Struct DrawShaderDef

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pub struct DrawShaderDef {
    pub flags: DrawShaderFlags,
    pub fields: Vec<DrawShaderFieldDef>,
    pub methods: Vec<FnPtr>,
    pub enums: Vec<LiveType>,
    pub all_live_refs: RefCell<BTreeMap<ValuePtr, Ty>>,
    pub all_fns: RefCell<Vec<FnPtr>>,
    pub vertex_fns: RefCell<Vec<FnPtr>>,
    pub pixel_fns: RefCell<Vec<FnPtr>>,
    pub all_structs: RefCell<Vec<StructPtr>>,
    pub vertex_structs: RefCell<Vec<StructPtr>>,
    pub pixel_structs: RefCell<Vec<StructPtr>>,
}

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§flags: DrawShaderFlags§fields: Vec<DrawShaderFieldDef>§methods: Vec<FnPtr>§enums: Vec<LiveType>§all_live_refs: RefCell<BTreeMap<ValuePtr, Ty>>§all_fns: RefCell<Vec<FnPtr>>§vertex_fns: RefCell<Vec<FnPtr>>§pixel_fns: RefCell<Vec<FnPtr>>§all_structs: RefCell<Vec<StructPtr>>§vertex_structs: RefCell<Vec<StructPtr>>§pixel_structs: RefCell<Vec<StructPtr>>

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impl DrawShaderDef

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pub fn find_field(&self, ident: Ident) -> Option<&DrawShaderFieldDef>

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pub fn fields_as_uniform_blocks(&self) -> BTreeMap<Ident, Vec<(usize, Ident)>>

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pub fn add_uniform( &mut self, id: LiveId, block: LiveId, ty: Ty, span: TokenSpan, )

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pub fn add_instance( &mut self, id: LiveId, ty: Ty, span: TokenSpan, live_field_kind: LiveFieldKind, )

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pub fn add_geometry(&mut self, id: LiveId, ty: Ty, span: TokenSpan)

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pub fn add_texture(&mut self, id: LiveId, ty: Ty, span: TokenSpan)

Trait Implementations§

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impl Clone for DrawShaderDef

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fn clone(&self) -> DrawShaderDef

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DrawShaderDef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DrawShaderDef

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fn default() -> DrawShaderDef

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.