pub type Ty = ShaderTy;

Aliased Type§

enum Ty {
Show 23 variants Void, Bool, Int, Float, Bvec2, Bvec3, Bvec4, Ivec2, Ivec3, Ivec4, Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Texture2D, Array { elem_ty: Rc<ShaderTy, Global>, len: usize, }, Struct(StructPtr), Enum(TypeId), DrawShader(DrawShaderPtr), ClosureDef(ClosureDefIndex), ClosureDecl,
}

Variants§

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Void

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Bool

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Int

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Float

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Bvec2

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Bvec3

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Bvec4

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Ivec2

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Ivec3

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Ivec4

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Vec2

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Vec3

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Vec4

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Mat2

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Mat3

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Mat4

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Texture2D

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Array

Fields

§elem_ty: Rc<ShaderTy, Global>
§len: usize
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Struct(StructPtr)

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Enum(TypeId)

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DrawShader(DrawShaderPtr)

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ClosureDef(ClosureDefIndex)

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ClosureDecl

Implementations§

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impl Ty

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pub fn maybe_ty_lit(&self) -> Option<TyLit>

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pub fn is_scalar(&self) -> bool

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pub fn is_vector(&self) -> bool

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pub fn is_matrix(&self) -> bool

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pub fn slots(&self) -> usize

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pub fn to_ty_expr(&self) -> TyExpr

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pub fn from_live_eval(live_eval: LiveEval) -> Option<Self>

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pub fn from_live_node( live_registry: &LiveRegistry, index: usize, nodes: &[LiveNode] ) -> Result<Self, LiveError>

Trait Implementations§

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impl Clone for ShaderTy

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fn clone(&self) -> ShaderTy

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderTy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Ty

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for ShaderTy

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for ShaderTy

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fn cmp(&self, other: &ShaderTy) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl PartialEq<ShaderTy> for ShaderTy

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fn eq(&self, other: &ShaderTy) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd<ShaderTy> for ShaderTy

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fn partial_cmp(&self, other: &ShaderTy) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Eq for ShaderTy

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impl StructuralEq for ShaderTy

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impl StructuralPartialEq for ShaderTy