pub struct ShaderRegistry {
pub all_fns: HashMap<FnPtr, FnDef>,
pub draw_shader_defs: HashMap<DrawShaderPtr, DrawShaderDef>,
pub structs: HashMap<StructPtr, StructDef>,
pub builtins: HashMap<Ident, Builtin>,
pub enums: HashMap<LiveType, ShaderEnum>,
}
Fields§
§all_fns: HashMap<FnPtr, FnDef>
§draw_shader_defs: HashMap<DrawShaderPtr, DrawShaderDef>
§structs: HashMap<StructPtr, StructDef>
§builtins: HashMap<Ident, Builtin>
§enums: HashMap<LiveType, ShaderEnum>
Implementations§
source§impl ShaderRegistry
impl ShaderRegistry
pub fn flush_registry(&mut self)
pub fn register_enum(&mut self, live_type: LiveType, shader_enum: ShaderEnum)
pub fn compute_const_table( &self, draw_shader_ptr: DrawShaderPtr ) -> DrawShaderConstTable
pub fn fn_ident_from_ptr( &self, live_registry: &LiveRegistry, fn_node_ptr: FnPtr ) -> Ident
pub fn draw_shader_method_ptr_from_ident( &self, draw_shader_def: &DrawShaderDef, ident: Ident ) -> Option<FnPtr>
pub fn struct_method_ptr_from_ident( &self, struct_def: &StructDef, ident: Ident ) -> Option<FnPtr>
pub fn draw_shader_method_decl_from_ident( &self, draw_shader_def: &DrawShaderDef, ident: Ident ) -> Option<&FnDef>
pub fn struct_method_decl_from_ident( &self, struct_def: &StructDef, ident: Ident ) -> Option<&FnDef>
pub fn find_live_node_by_path( &self, live_registry: &LiveRegistry, base_ptr: LivePtr, ids: &[LiveId] ) -> LiveNodeFindResult
pub fn analyse_deps( &mut self, live_registry: &LiveRegistry, deps: &[ShaderParserDep] ) -> Result<(), LiveError>
pub fn analyse_plain_fn( &mut self, live_registry: &LiveRegistry, struct_ptr: Option<StructPtr>, fn_ptr: FnPtr ) -> Result<(), LiveError>
pub fn analyse_struct( &mut self, live_registry: &LiveRegistry, struct_ptr: StructPtr ) -> Result<(), LiveError>
pub fn analyse_draw_shader<F>( &mut self, live_registry: &LiveRegistry, draw_shader_ptr: DrawShaderPtr, ext_self: F ) -> Result<(), LiveError>where F: FnMut(&LiveRegistry, &ShaderRegistry, TokenSpan, DrawShaderQuery, LiveType, &mut DrawShaderDef),
Auto Trait Implementations§
impl !RefUnwindSafe for ShaderRegistry
impl !Send for ShaderRegistry
impl !Sync for ShaderRegistry
impl Unpin for ShaderRegistry
impl UnwindSafe for ShaderRegistry
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more