pub struct FnDef {Show 20 fields
pub fn_ptr: FnPtr,
pub ident: Ident,
pub self_kind: Option<FnSelfKind>,
pub has_return: Cell<bool>,
pub callees: RefCell<Option<BTreeSet<FnPtr>>>,
pub builtin_deps: RefCell<Option<BTreeSet<Ident>>>,
pub const_table: RefCell<Option<Vec<f32>>>,
pub const_table_spans: RefCell<Option<Vec<ConstTableSpan>>>,
pub hidden_args: RefCell<Option<BTreeSet<HiddenArgKind>>>,
pub draw_shader_refs: RefCell<Option<BTreeSet<Ident>>>,
pub live_refs: RefCell<Option<BTreeMap<ValuePtr, Ty>>>,
pub struct_refs: RefCell<Option<BTreeSet<StructPtr>>>,
pub constructor_fn_deps: RefCell<Option<BTreeSet<(TyLit, Vec<Ty>)>>>,
pub closure_defs: Vec<ClosureDef>,
pub closure_sites: RefCell<Option<Vec<ClosureSite>>>,
pub span: TokenSpan,
pub return_ty: RefCell<Option<Ty>>,
pub params: Vec<Param>,
pub return_ty_expr: Option<TyExpr>,
pub block: Block,
}
Fields§
§fn_ptr: FnPtr
§ident: Ident
§self_kind: Option<FnSelfKind>
§has_return: Cell<bool>
§callees: RefCell<Option<BTreeSet<FnPtr>>>
§builtin_deps: RefCell<Option<BTreeSet<Ident>>>
§const_table: RefCell<Option<Vec<f32>>>
§const_table_spans: RefCell<Option<Vec<ConstTableSpan>>>
§draw_shader_refs: RefCell<Option<BTreeSet<Ident>>>
§live_refs: RefCell<Option<BTreeMap<ValuePtr, Ty>>>
§struct_refs: RefCell<Option<BTreeSet<StructPtr>>>
§constructor_fn_deps: RefCell<Option<BTreeSet<(TyLit, Vec<Ty>)>>>
§closure_defs: Vec<ClosureDef>
§closure_sites: RefCell<Option<Vec<ClosureSite>>>
§span: TokenSpan
§return_ty: RefCell<Option<Ty>>
§params: Vec<Param>
§return_ty_expr: Option<TyExpr>
§block: Block
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for FnDef
impl !RefUnwindSafe for FnDef
impl !Send for FnDef
impl !Sync for FnDef
impl Unpin for FnDef
impl UnwindSafe for FnDef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more