pub struct MetalGeneratedShader {
pub mtlsl: String,
pub fields_as_uniform_blocks: BTreeMap<Ident, Vec<(usize, Ident)>>,
}
Fields§
§mtlsl: String
§fields_as_uniform_blocks: BTreeMap<Ident, Vec<(usize, Ident)>>
Auto Trait Implementations§
impl RefUnwindSafe for MetalGeneratedShader
impl Send for MetalGeneratedShader
impl Sync for MetalGeneratedShader
impl Unpin for MetalGeneratedShader
impl UnwindSafe for MetalGeneratedShader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more