#[non_exhaustive]pub enum AnyInitialStateEvent {
Show 22 variants
PolicyRuleRoom(InitialStateEvent<PolicyRuleRoomEventContent>),
PolicyRuleServer(InitialStateEvent<PolicyRuleServerEventContent>),
PolicyRuleUser(InitialStateEvent<PolicyRuleUserEventContent>),
RoomAliases(InitialStateEvent<RoomAliasesEventContent>),
RoomAvatar(InitialStateEvent<RoomAvatarEventContent>),
RoomCanonicalAlias(InitialStateEvent<RoomCanonicalAliasEventContent>),
RoomCreate(InitialStateEvent<RoomCreateEventContent>),
RoomEncryption(InitialStateEvent<RoomEncryptionEventContent>),
RoomGuestAccess(InitialStateEvent<RoomGuestAccessEventContent>),
RoomHistoryVisibility(InitialStateEvent<RoomHistoryVisibilityEventContent>),
RoomJoinRules(InitialStateEvent<RoomJoinRulesEventContent>),
RoomMember(InitialStateEvent<RoomMemberEventContent>),
RoomName(InitialStateEvent<RoomNameEventContent>),
RoomPinnedEvents(InitialStateEvent<RoomPinnedEventsEventContent>),
RoomPowerLevels(InitialStateEvent<RoomPowerLevelsEventContent>),
RoomServerAcl(InitialStateEvent<RoomServerAclEventContent>),
RoomThirdPartyInvite(InitialStateEvent<RoomThirdPartyInviteEventContent>),
RoomTombstone(InitialStateEvent<RoomTombstoneEventContent>),
RoomTopic(InitialStateEvent<RoomTopicEventContent>),
SpaceChild(InitialStateEvent<SpaceChildEventContent>),
SpaceParent(InitialStateEvent<SpaceParentEventContent>),
CallMember(InitialStateEvent<CallMemberEventContent>),
}
Expand description
Any state event.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PolicyRuleRoom(InitialStateEvent<PolicyRuleRoomEventContent>)
m.policy.rule.room
PolicyRuleServer(InitialStateEvent<PolicyRuleServerEventContent>)
m.policy.rule.server
PolicyRuleUser(InitialStateEvent<PolicyRuleUserEventContent>)
m.policy.rule.user
RoomAliases(InitialStateEvent<RoomAliasesEventContent>)
m.room.aliases
RoomAvatar(InitialStateEvent<RoomAvatarEventContent>)
m.room.avatar
RoomCanonicalAlias(InitialStateEvent<RoomCanonicalAliasEventContent>)
m.room.canonical_alias
RoomCreate(InitialStateEvent<RoomCreateEventContent>)
m.room.create
RoomEncryption(InitialStateEvent<RoomEncryptionEventContent>)
m.room.encryption
RoomGuestAccess(InitialStateEvent<RoomGuestAccessEventContent>)
m.room.guest_access
RoomHistoryVisibility(InitialStateEvent<RoomHistoryVisibilityEventContent>)
m.room.history_visibility
RoomJoinRules(InitialStateEvent<RoomJoinRulesEventContent>)
m.room.join_rules
RoomMember(InitialStateEvent<RoomMemberEventContent>)
m.room.member
RoomName(InitialStateEvent<RoomNameEventContent>)
m.room.name
RoomPinnedEvents(InitialStateEvent<RoomPinnedEventsEventContent>)
m.room.pinned_events
RoomPowerLevels(InitialStateEvent<RoomPowerLevelsEventContent>)
m.room.power_levels
RoomServerAcl(InitialStateEvent<RoomServerAclEventContent>)
m.room.server_acl
RoomThirdPartyInvite(InitialStateEvent<RoomThirdPartyInviteEventContent>)
m.room.third_party_invite
RoomTombstone(InitialStateEvent<RoomTombstoneEventContent>)
m.room.tombstone
RoomTopic(InitialStateEvent<RoomTopicEventContent>)
m.room.topic
SpaceChild(InitialStateEvent<SpaceChildEventContent>)
m.space.child
SpaceParent(InitialStateEvent<SpaceParentEventContent>)
m.space.parent
CallMember(InitialStateEvent<CallMemberEventContent>)
Available on crate feature
unstable-msc3401
only.m.call.member
This variant uses the unstable type org.matrix.msc3401.call.member
.
This variant can also be deserialized from the m.call.member
type.
Implementations§
§impl AnyInitialStateEvent
impl AnyInitialStateEvent
pub fn event_type(&self) -> StateEventType
pub fn event_type(&self) -> StateEventType
Returns the type
of this event.
pub fn content(&self) -> AnyStateEventContent
pub fn content(&self) -> AnyStateEventContent
Returns the content for this event.
Trait Implementations§
§impl Clone for AnyInitialStateEvent
impl Clone for AnyInitialStateEvent
§fn clone(&self) -> AnyInitialStateEvent
fn clone(&self) -> AnyInitialStateEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnyInitialStateEvent
impl Debug for AnyInitialStateEvent
§impl<'de> Deserialize<'de> for AnyInitialStateEvent
impl<'de> Deserialize<'de> for AnyInitialStateEvent
§fn deserialize<D>(
deserializer: D
) -> Result<AnyInitialStateEvent, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<AnyInitialStateEvent, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl From<InitialStateEvent<CallMemberEventContent>> for AnyInitialStateEvent
Available on crate feature unstable-msc3401
only.
impl From<InitialStateEvent<CallMemberEventContent>> for AnyInitialStateEvent
Available on crate feature
unstable-msc3401
only.§fn from(c: InitialStateEvent<CallMemberEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<CallMemberEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<PolicyRuleRoomEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleRoomEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<PolicyRuleRoomEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleRoomEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<PolicyRuleServerEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleServerEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<PolicyRuleServerEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleServerEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<PolicyRuleUserEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleUserEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<PolicyRuleUserEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleUserEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomAliasesEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomAliasesEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomAliasesEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomAliasesEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomAvatarEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomAvatarEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomAvatarEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomAvatarEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomCanonicalAliasEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomCanonicalAliasEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomCanonicalAliasEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomCanonicalAliasEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomCreateEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomCreateEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomCreateEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomCreateEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomEncryptionEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomEncryptionEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomEncryptionEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomEncryptionEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomGuestAccessEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomGuestAccessEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomGuestAccessEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomGuestAccessEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomHistoryVisibilityEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomHistoryVisibilityEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomHistoryVisibilityEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomHistoryVisibilityEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomJoinRulesEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomJoinRulesEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomJoinRulesEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomJoinRulesEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomMemberEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomMemberEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomMemberEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomMemberEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomNameEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomNameEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomNameEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomNameEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomPinnedEventsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomPinnedEventsEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomPinnedEventsEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomPinnedEventsEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomPowerLevelsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomPowerLevelsEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomPowerLevelsEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomPowerLevelsEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomServerAclEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomServerAclEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomServerAclEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomServerAclEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomThirdPartyInviteEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomThirdPartyInviteEventContent>> for AnyInitialStateEvent
§fn from(
c: InitialStateEvent<RoomThirdPartyInviteEventContent>
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomThirdPartyInviteEventContent> ) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomTombstoneEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomTombstoneEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomTombstoneEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomTombstoneEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<RoomTopicEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomTopicEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<RoomTopicEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomTopicEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<SpaceChildEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<SpaceChildEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<SpaceChildEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<SpaceChildEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
§impl From<InitialStateEvent<SpaceParentEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<SpaceParentEventContent>> for AnyInitialStateEvent
§fn from(c: InitialStateEvent<SpaceParentEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<SpaceParentEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for AnyInitialStateEvent
impl Send for AnyInitialStateEvent
impl Sync for AnyInitialStateEvent
impl Unpin for AnyInitialStateEvent
impl UnwindSafe for AnyInitialStateEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more