Struct matrix_sdk_base::ruma::events::room::power_levels::RoomPowerLevelsEventContent
#[non_exhaustive]pub struct RoomPowerLevelsEventContent {
pub ban: Int,
pub events: BTreeMap<TimelineEventType, Int>,
pub events_default: Int,
pub invite: Int,
pub kick: Int,
pub redact: Int,
pub state_default: Int,
pub users: BTreeMap<OwnedUserId, Int>,
pub users_default: Int,
pub notifications: NotificationPowerLevels,
}
Expand description
The content of an m.room.power_levels
event.
Defines the power levels (privileges) of users in the room.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.ban: Int
The level required to ban a user.
events: BTreeMap<TimelineEventType, Int>
The level required to send specific event types.
This is a mapping from event type to power level required.
events_default: Int
The default level required to send message events.
invite: Int
The level required to invite a user.
kick: Int
The level required to kick a user.
redact: Int
The level required to redact an event.
state_default: Int
The default level required to send state events.
users: BTreeMap<OwnedUserId, Int>
The power levels for specific users.
This is a mapping from user_id
to power level for that user.
users_default: Int
The default power level for every user in the room.
notifications: NotificationPowerLevels
The power level requirements for specific notification types.
This is a mapping from key
to power level for that notifications key.
Implementations§
§impl RoomPowerLevelsEventContent
impl RoomPowerLevelsEventContent
pub fn new() -> RoomPowerLevelsEventContent
pub fn new() -> RoomPowerLevelsEventContent
Creates a new RoomPowerLevelsEventContent
with all-default values.
Trait Implementations§
§impl Clone for RoomPowerLevelsEventContent
impl Clone for RoomPowerLevelsEventContent
§fn clone(&self) -> RoomPowerLevelsEventContent
fn clone(&self) -> RoomPowerLevelsEventContent
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for RoomPowerLevelsEventContent
impl Debug for RoomPowerLevelsEventContent
§impl Default for RoomPowerLevelsEventContent
impl Default for RoomPowerLevelsEventContent
§fn default() -> RoomPowerLevelsEventContent
fn default() -> RoomPowerLevelsEventContent
§impl<'de> Deserialize<'de> for RoomPowerLevelsEventContent
impl<'de> Deserialize<'de> for RoomPowerLevelsEventContent
§fn deserialize<__D>(
__deserializer: __D
) -> Result<RoomPowerLevelsEventContent, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<RoomPowerLevelsEventContent, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl EventContent for RoomPowerLevelsEventContent
impl EventContent for RoomPowerLevelsEventContent
§type EventType = StateEventType
type EventType = StateEventType
§fn event_type(&self) -> <RoomPowerLevelsEventContent as EventContent>::EventType
fn event_type(&self) -> <RoomPowerLevelsEventContent as EventContent>::EventType
m.room.message
.§impl From<RoomPowerLevels> for RoomPowerLevelsEventContent
impl From<RoomPowerLevels> for RoomPowerLevelsEventContent
§fn from(c: RoomPowerLevels) -> RoomPowerLevelsEventContent
fn from(c: RoomPowerLevels) -> RoomPowerLevelsEventContent
§impl From<RoomPowerLevelsEventContent> for AnyStateEventContent
impl From<RoomPowerLevelsEventContent> for AnyStateEventContent
§fn from(c: RoomPowerLevelsEventContent) -> AnyStateEventContent
fn from(c: RoomPowerLevelsEventContent) -> AnyStateEventContent
§impl From<RoomPowerLevelsEventContent> for RoomPowerLevels
impl From<RoomPowerLevelsEventContent> for RoomPowerLevels
§fn from(c: RoomPowerLevelsEventContent) -> RoomPowerLevels
fn from(c: RoomPowerLevelsEventContent) -> RoomPowerLevels
§impl PossiblyRedactedStateEventContent for RoomPowerLevelsEventContent
impl PossiblyRedactedStateEventContent for RoomPowerLevelsEventContent
§type StateKey = EmptyStateKey
type StateKey = EmptyStateKey
state_key
field.§impl RedactContent for RoomPowerLevelsEventContent
impl RedactContent for RoomPowerLevelsEventContent
§type Redacted = RedactedRoomPowerLevelsEventContent
type Redacted = RedactedRoomPowerLevelsEventContent
§fn redact(
self,
version: &RoomVersionId
) -> <RoomPowerLevelsEventContent as RedactContent>::Redacted
fn redact( self, version: &RoomVersionId ) -> <RoomPowerLevelsEventContent as RedactContent>::Redacted
self
into a redacted form (removing most or all fields) according to the spec. Read more§impl Serialize for RoomPowerLevelsEventContent
impl Serialize for RoomPowerLevelsEventContent
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
§impl StateEventContent for RoomPowerLevelsEventContent
impl StateEventContent for RoomPowerLevelsEventContent
§type StateKey = EmptyStateKey
type StateKey = EmptyStateKey
state_key
field.§impl StaticStateEventContent for RoomPowerLevelsEventContent
impl StaticStateEventContent for RoomPowerLevelsEventContent
§type PossiblyRedacted = RoomPowerLevelsEventContent
type PossiblyRedacted = RoomPowerLevelsEventContent
§type Unsigned = StateUnsigned<<RoomPowerLevelsEventContent as StaticStateEventContent>::PossiblyRedacted>
type Unsigned = StateUnsigned<<RoomPowerLevelsEventContent as StaticStateEventContent>::PossiblyRedacted>
unsigned
field.