micro_games_kit::animation

Struct SpriteAnimation

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pub struct SpriteAnimation {
    pub animation: FrameAnimation,
    pub frames: HashMap<usize, SpriteAnimationFrame>,
}

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§animation: FrameAnimation§frames: HashMap<usize, SpriteAnimationFrame>

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Trait Implementations§

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impl Clone for SpriteAnimation

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fn clone(&self) -> SpriteAnimation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpriteAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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const ALIGN: usize = _

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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