micro_games_kit::character

Struct CharacterMemory

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pub struct CharacterMemory<State> {
    pub delta_time: f32,
    pub state: ManagedRefMut<State>,
}

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§delta_time: f32§state: ManagedRefMut<State>

Auto Trait Implementations§

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impl<State> Freeze for CharacterMemory<State>

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impl<State> RefUnwindSafe for CharacterMemory<State>
where State: RefUnwindSafe,

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impl<State> Send for CharacterMemory<State>
where State: Send,

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impl<State> Sync for CharacterMemory<State>
where State: Sync,

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impl<State> Unpin for CharacterMemory<State>

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impl<State> UnwindSafe for CharacterMemory<State>
where State: RefUnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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unsafe fn finalize_raw(data: *mut ())

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unsafe fn finalize_raw(data: *mut ())

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const ALIGN: usize = _

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type Init = T

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