pub struct CharacterMemory<State> {
pub delta_time: f32,
pub state: ManagedRefMut<State>,
}
Fields§
§delta_time: f32
§state: ManagedRefMut<State>
Auto Trait Implementations§
impl<State> Freeze for CharacterMemory<State>
impl<State> RefUnwindSafe for CharacterMemory<State>where
State: RefUnwindSafe,
impl<State> Send for CharacterMemory<State>where
State: Send,
impl<State> Sync for CharacterMemory<State>where
State: Sync,
impl<State> Unpin for CharacterMemory<State>
impl<State> UnwindSafe for CharacterMemory<State>where
State: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more