micro_games_kit::game

Enum GameStateChange

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pub enum GameStateChange {
    Continue,
    Swap(Box<dyn GameState>),
    Push(Box<dyn GameState>),
    Pop,
}

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Continue

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Swap(Box<dyn GameState>)

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Push(Box<dyn GameState>)

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Pop

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impl Default for GameStateChange

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fn default() -> GameStateChange

Returns the “default value” for a type. Read more

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impl<T> Any for T
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Initialize for T
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const ALIGN: usize = _

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type Init = T

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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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