micro_games_kit::pcg

Struct NoiseGenerator

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pub struct NoiseGenerator<T: NoiseFn<f64, 2>> {
    pub noise: T,
    pub transform: Mat4<f64>,
}

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§noise: T§transform: Mat4<f64>

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impl<T: NoiseFn<f64, 2>> NoiseGenerator<T>

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pub fn new(noise: T) -> Self

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pub fn transform(self, transform: Mat4<f64>) -> Self

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impl<T: NoiseFn<f64, 2>> GridGenetator<f64> for NoiseGenerator<T>

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fn generate( &mut self, location: Vec2<usize>, _: Vec2<usize>, _: f64, _: &Grid<f64>, ) -> f64

Auto Trait Implementations§

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impl<T> Freeze for NoiseGenerator<T>
where T: Freeze,

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impl<T> RefUnwindSafe for NoiseGenerator<T>
where T: RefUnwindSafe,

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impl<T> Send for NoiseGenerator<T>
where T: Send,

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impl<T> Sync for NoiseGenerator<T>
where T: Sync,

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impl<T> Unpin for NoiseGenerator<T>
where T: Unpin,

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impl<T> UnwindSafe for NoiseGenerator<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn to_sample_(self) -> U

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type Error = Infallible

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