pub struct ShaderAssetProtocol;
Trait Implementations§
Source§impl AssetProtocol for ShaderAssetProtocol
impl AssetProtocol for ShaderAssetProtocol
Source§fn process_bytes(
&mut self,
handle: AssetHandle,
storage: &mut World,
bytes: Vec<u8>,
) -> Result<(), Box<dyn Error>>
fn process_bytes( &mut self, handle: AssetHandle, storage: &mut World, bytes: Vec<u8>, ) -> Result<(), Box<dyn Error>>
Processes the raw byte data of an asset. Read more
Source§fn process_asset(
&mut self,
handle: AssetHandle,
storage: &mut World,
) -> Result<(), Box<dyn Error>>
fn process_asset( &mut self, handle: AssetHandle, storage: &mut World, ) -> Result<(), Box<dyn Error>>
Processes an asset by first retrieving its raw byte data and then
delegating to
process_bytes
. Read moreAuto Trait Implementations§
impl Freeze for ShaderAssetProtocol
impl RefUnwindSafe for ShaderAssetProtocol
impl Send for ShaderAssetProtocol
impl Sync for ShaderAssetProtocol
impl Unpin for ShaderAssetProtocol
impl UnwindSafe for ShaderAssetProtocol
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more