Struct GameLauncher

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pub struct GameLauncher { /* private fields */ }

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impl GameLauncher

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pub fn new(instance: GameInstance) -> Self

Examples found in repository?
examples/hello_world.rs (lines 169-171)
168fn main() -> Result<(), Box<dyn Error>> {
169    GameLauncher::new(GameInstance::new(Preloader).setup_assets(|assets| {
170        *assets = make_directory_database("./resources/").unwrap();
171    }))
172    .title("Hello World!")
173    .config(Config::load_from_file("./resources/GameConfig.toml")?)
174    .run();
175    Ok(())
176}
More examples
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examples/path.rs (lines 126-128)
125fn main() -> Result<(), Box<dyn Error>> {
126    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
127        *assets = make_directory_database("./resources/").unwrap();
128    }))
129    .title("Path")
130    .config(Config::load_from_file("./resources/GameConfig.toml")?)
131    .run();
132    Ok(())
133}
examples/pcg_island.rs (lines 277-279)
276fn main() -> Result<(), Box<dyn Error>> {
277    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
278        *assets = make_directory_database("./resources/").unwrap();
279    }))
280    .title("Procedural Content Generator - Island")
281    .config(Config::load_from_file("./resources/GameConfig.toml")?)
282    .run();
283    Ok(())
284}
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pub fn title(self, title: impl ToString) -> Self

Examples found in repository?
examples/hello_world.rs (line 172)
168fn main() -> Result<(), Box<dyn Error>> {
169    GameLauncher::new(GameInstance::new(Preloader).setup_assets(|assets| {
170        *assets = make_directory_database("./resources/").unwrap();
171    }))
172    .title("Hello World!")
173    .config(Config::load_from_file("./resources/GameConfig.toml")?)
174    .run();
175    Ok(())
176}
More examples
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examples/path.rs (line 129)
125fn main() -> Result<(), Box<dyn Error>> {
126    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
127        *assets = make_directory_database("./resources/").unwrap();
128    }))
129    .title("Path")
130    .config(Config::load_from_file("./resources/GameConfig.toml")?)
131    .run();
132    Ok(())
133}
examples/pcg_island.rs (line 280)
276fn main() -> Result<(), Box<dyn Error>> {
277    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
278        *assets = make_directory_database("./resources/").unwrap();
279    }))
280    .title("Procedural Content Generator - Island")
281    .config(Config::load_from_file("./resources/GameConfig.toml")?)
282    .run();
283    Ok(())
284}
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pub fn config(self, config: Config) -> Self

Examples found in repository?
examples/hello_world.rs (line 173)
168fn main() -> Result<(), Box<dyn Error>> {
169    GameLauncher::new(GameInstance::new(Preloader).setup_assets(|assets| {
170        *assets = make_directory_database("./resources/").unwrap();
171    }))
172    .title("Hello World!")
173    .config(Config::load_from_file("./resources/GameConfig.toml")?)
174    .run();
175    Ok(())
176}
More examples
Hide additional examples
examples/path.rs (line 130)
125fn main() -> Result<(), Box<dyn Error>> {
126    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
127        *assets = make_directory_database("./resources/").unwrap();
128    }))
129    .title("Path")
130    .config(Config::load_from_file("./resources/GameConfig.toml")?)
131    .run();
132    Ok(())
133}
examples/pcg_island.rs (line 281)
276fn main() -> Result<(), Box<dyn Error>> {
277    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
278        *assets = make_directory_database("./resources/").unwrap();
279    }))
280    .title("Procedural Content Generator - Island")
281    .config(Config::load_from_file("./resources/GameConfig.toml")?)
282    .run();
283    Ok(())
284}
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pub fn load_config_from_file( self, config: impl AsRef<Path>, ) -> Result<Self, Box<dyn Error>>

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pub fn load_config_from_str(self, config: &str) -> Result<Self, Box<dyn Error>>

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pub fn run(self)

Examples found in repository?
examples/hello_world.rs (line 174)
168fn main() -> Result<(), Box<dyn Error>> {
169    GameLauncher::new(GameInstance::new(Preloader).setup_assets(|assets| {
170        *assets = make_directory_database("./resources/").unwrap();
171    }))
172    .title("Hello World!")
173    .config(Config::load_from_file("./resources/GameConfig.toml")?)
174    .run();
175    Ok(())
176}
More examples
Hide additional examples
examples/path.rs (line 131)
125fn main() -> Result<(), Box<dyn Error>> {
126    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
127        *assets = make_directory_database("./resources/").unwrap();
128    }))
129    .title("Path")
130    .config(Config::load_from_file("./resources/GameConfig.toml")?)
131    .run();
132    Ok(())
133}
examples/pcg_island.rs (line 282)
276fn main() -> Result<(), Box<dyn Error>> {
277    GameLauncher::new(GameInstance::new(State::default()).setup_assets(|assets| {
278        *assets = make_directory_database("./resources/").unwrap();
279    }))
280    .title("Procedural Content Generator - Island")
281    .config(Config::load_from_file("./resources/GameConfig.toml")?)
282    .run();
283    Ok(())
284}

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