Struct ShaderAsset

Source
pub struct ShaderAsset {
    pub vertex: Cow<'static, str>,
    pub fragment: Cow<'static, str>,
}

Fields§

§vertex: Cow<'static, str>§fragment: Cow<'static, str>

Implementations§

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impl ShaderAsset

Source

pub fn new(vertex: &'static str, fragment: &'static str) -> Self

Examples found in repository?
examples/path.rs (lines 68-71)
46    fn enter(&mut self, context: GameContext) {
47        context.graphics.color = [0.2, 0.2, 0.2, 1.0];
48        context.graphics.main_camera.screen_alignment = 0.5.into();
49        context.graphics.main_camera.scaling = CameraScaling::FitVertical(300.0);
50
51        let pointer_x = InputAxisRef::default();
52        let pointer_y = InputAxisRef::default();
53        self.mouse_xy = Some(ArrayInputCombinator::new([
54            pointer_x.clone(),
55            pointer_y.clone(),
56        ]));
57        context.input.push_mapping(
58            InputMapping::default()
59                .consume(InputConsume::Hit)
60                .axis(VirtualAxis::MousePositionX, pointer_x)
61                .axis(VirtualAxis::MousePositionY, pointer_y),
62        );
63
64        context
65            .assets
66            .spawn(
67                "shader://color",
68                (ShaderAsset::new(
69                    Shader::COLORED_VERTEX_2D,
70                    Shader::PASS_FRAGMENT,
71                ),),
72            )
73            .unwrap();
74    }
More examples
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examples/pcg_island.rs (lines 162-165)
155    fn enter(&mut self, context: GameContext) {
156        context.graphics.main_camera.scaling = CameraScaling::FitVertical(SIZE as f32 * 10.0);
157
158        context
159            .assets
160            .spawn(
161                "shader://color",
162                (ShaderAsset::new(
163                    Shader::COLORED_VERTEX_2D,
164                    Shader::PASS_FRAGMENT,
165                ),),
166            )
167            .unwrap();
168        context
169            .assets
170            .spawn(
171                "shader://text",
172                (ShaderAsset::new(Shader::TEXT_VERTEX, Shader::TEXT_FRAGMENT),),
173            )
174            .unwrap();
175
176        context.assets.ensure("font://roboto.ttf").unwrap();
177
178        let mouse_x = InputAxisRef::default();
179        let mouse_y = InputAxisRef::default();
180        self.mouse_position = ArrayInputCombinator::new([mouse_x.clone(), mouse_y.clone()]);
181        context.input.push_mapping(
182            InputMapping::default()
183                .axis(VirtualAxis::MousePositionX, mouse_x)
184                .axis(VirtualAxis::MousePositionY, mouse_y),
185        );
186    }
examples/hello_world.rs (lines 46-49)
36    fn enter(&mut self, context: GameContext) {
37        context.graphics.color = [0.2, 0.2, 0.2, 1.0];
38        context.graphics.main_camera.screen_alignment = 0.5.into();
39        context.graphics.main_camera.scaling = CameraScaling::FitVertical(500.0);
40        context.gui.coords_map_scaling = CoordsMappingScaling::FitVertical(500.0);
41
42        context
43            .assets
44            .spawn(
45                "shader://color",
46                (ShaderAsset::new(
47                    Shader::COLORED_VERTEX_2D,
48                    Shader::PASS_FRAGMENT,
49                ),),
50            )
51            .unwrap();
52        context
53            .assets
54            .spawn(
55                "shader://image",
56                (ShaderAsset::new(
57                    Shader::TEXTURED_VERTEX_2D,
58                    Shader::TEXTURED_FRAGMENT,
59                ),),
60            )
61            .unwrap();
62        context
63            .assets
64            .spawn(
65                "shader://text",
66                (ShaderAsset::new(Shader::TEXT_VERTEX, Shader::TEXT_FRAGMENT),),
67            )
68            .unwrap();
69
70        context.assets.ensure("texture://ferris.png").unwrap();
71
72        context.assets.ensure("font://roboto.ttf").unwrap();
73
74        *context.state_change = GameStateChange::Swap(Box::new(State::default()));
75    }

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