Struct MultiHostClient

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pub struct MultiHostClient { /* private fields */ }

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impl MultiHostClient

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pub fn new(hosts: Vec<String>, retry_interval: Duration) -> Self

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pub fn init(&self)

Initialises each of the clients.

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pub async fn wait_for_any_client(&self) -> Arc<Client>

Waits until any of the clients make a valid connection to their host.

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pub async fn wait_for_all_clients(&self) -> Vec<Arc<Client>>

Waits until all of the clients make a valid connection to their host.

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pub async fn with_client<F, Fut, T>(&self, f: F) -> Result<T, Error>
where F: FnOnce(Arc<Client>) -> Fut, Fut: Future<Output = T>,

Runs the provided callback as soon as a connected client is available, using the most relevant client (see get_current_client).

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pub async fn recv(&mut self) -> Result<Arc<ConnectionEvent>, RecvError>

Receives on all clients, returning an event from the first one to respond.

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pub async fn status(&self) -> Result<Status, Error>

Runs the status command on the MPD server.

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pub async fn current_song(&self) -> Result<Option<SongInQueue>, Error>

Runs the currentsong command on the MPD server.

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