pub struct Connection<T, S = DefaultSocket, C = NetlinkCodec> where
    T: Debug + NetlinkSerializable + NetlinkDeserializable
{ /* private fields */ }
Expand description

Connection to a Netlink socket, running in the background.

ConnectionHandle are used to pass new requests to the Connection, that in turn, sends them through the netlink socket.

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🔬 This is a nightly-only experimental API. (into_future)

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