pub trait GlyphPipeline {
    fn append_to_renderer(
        &mut self,
        device: &mut Device,
        renderer: &mut Renderer,
        texture: &Texture,
        clear: Option<ClearOptions>,
        transform: Mat4,
        size: (i32, i32),
        region: Option<Rect>
    ); fn upload(&mut self, device: &mut Device, instances: &[GlyphInstance]); fn create_renderer(
        &mut self,
        device: &mut Device,
        texture: &Texture,
        clear: Option<ClearOptions>,
        transform: Mat4,
        size: (i32, i32),
        region: Option<Rect>
    ) -> Renderer { ... } }

Required Methods

Provided Methods

Implementors