pub struct Connect {
pub clean_session: bool,
pub keep_alive: u16,
pub last_will: Option<LastWill>,
pub client_id: ByteString,
pub username: Option<ByteString>,
pub password: Option<Bytes>,
}
Expand description
Connect packet content
Fields§
§clean_session: bool
the handling of the Session state.
keep_alive: u16
a time interval measured in seconds.
last_will: Option<LastWill>
Will Message be stored on the Server and associated with the Network Connection.
client_id: ByteString
identifies the Client to the Server.
username: Option<ByteString>
username can be used by the Server for authentication and authorization.
password: Option<Bytes>
password can be used by the Server for authentication and authorization.