pub struct Connect {
pub clean_session: bool,
pub keep_alive: u16,
pub last_will: Option<LastWill>,
pub client_id: ByteString,
pub username: Option<ByteString>,
pub password: Option<Bytes>,
}
Expand description
Connect packet content
Fields
clean_session: bool
the handling of the Session state.
keep_alive: u16
a time interval measured in seconds.
last_will: Option<LastWill>
Will Message be stored on the Server and associated with the Network Connection.
client_id: ByteString
identifies the Client to the Server.
username: Option<ByteString>
username can be used by the Server for authentication and authorization.
password: Option<Bytes>
password can be used by the Server for authentication and authorization.
Implementations
Trait Implementations
impl Eq for Connect
impl StructuralEq for Connect
impl StructuralPartialEq for Connect
Auto Trait Implementations
impl !RefUnwindSafe for Connect
impl Send for Connect
impl Sync for Connect
impl Unpin for Connect
impl !UnwindSafe for Connect
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.