pub struct Connect {
pub clean_session: bool,
pub keep_alive: u16,
pub last_will: Option<LastWill>,
pub client_id: ByteString,
pub username: Option<ByteString>,
pub password: Option<Bytes>,
}
Expand description
Connect packet content
Fields§
§clean_session: bool
the handling of the Session state.
keep_alive: u16
a time interval measured in seconds.
last_will: Option<LastWill>
Will Message be stored on the Server and associated with the Network Connection.
client_id: ByteString
identifies the Client to the Server.
username: Option<ByteString>
username can be used by the Server for authentication and authorization.
password: Option<Bytes>
password can be used by the Server for authentication and authorization.
Implementations§
Trait Implementations§
impl Eq for Connect
impl StructuralPartialEq for Connect
Auto Trait Implementations§
impl Freeze for Connect
impl !RefUnwindSafe for Connect
impl Send for Connect
impl Sync for Connect
impl Unpin for Connect
impl !UnwindSafe for Connect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)