nu_engine::command_prelude

Struct EngineState

Source
pub struct EngineState {
Show 17 fields pub spans: Vec<Span>, pub scope: ScopeFrame, pub signal_handlers: Option<Handlers>, pub env_vars: Arc<HashMap<String, HashMap<String, Value>>>, pub previous_env_vars: Arc<HashMap<String, Value>>, pub config: Arc<Config>, pub pipeline_externals_state: Arc<(AtomicU32, AtomicU32)>, pub repl_state: Arc<Mutex<ReplState>>, pub table_decl_id: Option<Id<Decl>>, pub plugin_path: Option<PathBuf>, pub history_enabled: bool, pub history_session_id: i64, pub file: Option<PathBuf>, pub regex_cache: Arc<Mutex<LruCache<String, Regex>>>, pub is_interactive: bool, pub is_login: bool, pub debugger: Arc<Mutex<Box<dyn Debugger>>>, /* private fields */
}
Expand description

The core global engine state. This includes all global definitions as well as any global state that will persist for the whole session.

Declarations, variables, blocks, and other forms of data are held in the global state and referenced elsewhere using their IDs. These IDs are simply their index into the global state. This allows us to more easily handle creating blocks, binding variables and callsites, and more, because each of these will refer to the corresponding IDs rather than their definitions directly. At runtime, this means less copying and smaller structures.

Many of the larger objects in this structure are stored within Arc to decrease the cost of cloning EngineState. While Arcs are generally immutable, they can be modified using Arc::make_mut, which automatically clones to a new allocation if there are other copies of the Arc already in use, but will let us modify the Arc directly if we have the only reference to it.

Note that the runtime stack is not part of this global state. Runtime stacks are handled differently, but they also rely on using IDs rather than full definitions.

Fields§

§spans: Vec<Span>§scope: ScopeFrame§signal_handlers: Option<Handlers>§env_vars: Arc<HashMap<String, HashMap<String, Value>>>§previous_env_vars: Arc<HashMap<String, Value>>§config: Arc<Config>§pipeline_externals_state: Arc<(AtomicU32, AtomicU32)>§repl_state: Arc<Mutex<ReplState>>§table_decl_id: Option<Id<Decl>>§plugin_path: Option<PathBuf>§history_enabled: bool§history_session_id: i64§file: Option<PathBuf>§regex_cache: Arc<Mutex<LruCache<String, Regex>>>§is_interactive: bool§is_login: bool§debugger: Arc<Mutex<Box<dyn Debugger>>>

Implementations§

Source§

impl EngineState

Source

pub fn new() -> EngineState

Source

pub fn signals(&self) -> &Signals

Source

pub fn reset_signals(&mut self)

Source

pub fn set_signals(&mut self, signals: Signals)

Source

pub fn merge_delta(&mut self, delta: StateDelta) -> Result<(), ShellError>

Merges a StateDelta onto the current state. These deltas come from a system, like the parser, that creates a new set of definitions and visible symbols in the current scope. We make this transactional as there are times when we want to run the parser and immediately throw away the results (namely: syntax highlighting and completions).

When we want to preserve what the parser has created, we can take its output (the StateDelta) and use this function to merge it into the global state.

Source

pub fn merge_env(&mut self, stack: &mut Stack) -> Result<(), ShellError>

Merge the environment from the runtime Stack into the engine state

Source

pub fn has_overlay(&self, name: &[u8]) -> bool

Source

pub fn active_overlay_ids<'a, 'b>( &'b self, removed_overlays: &'a [Vec<u8>], ) -> impl DoubleEndedIterator + 'a
where 'b: 'a,

Source

pub fn active_overlays<'a, 'b>( &'b self, removed_overlays: &'a [Vec<u8>], ) -> impl DoubleEndedIterator + 'a
where 'b: 'a,

Source

pub fn active_overlay_names<'a, 'b>( &'b self, removed_overlays: &'a [Vec<u8>], ) -> impl DoubleEndedIterator + 'a
where 'b: 'a,

Source

pub fn translate_overlay_ids(&self, other: &ScopeFrame) -> Vec<Id<Overlay>>

Translate overlay IDs from other to IDs in self

Source

pub fn last_overlay_name(&self, removed_overlays: &[Vec<u8>]) -> &[u8]

Source

pub fn last_overlay(&self, removed_overlays: &[Vec<u8>]) -> &OverlayFrame

Source

pub fn get_overlay_name(&self, overlay_id: Id<Overlay>) -> &[u8]

Source

pub fn get_overlay(&self, overlay_id: Id<Overlay>) -> &OverlayFrame

Source

pub fn render_env_vars(&self) -> HashMap<&str, &Value>

Source

pub fn add_env_var(&mut self, name: String, val: Value)

Source

pub fn get_env_var(&self, name: &str) -> Option<&Value>

Source

pub fn get_path_env_var(&self) -> Option<&Value>

Source

pub fn plugins(&self) -> &[Arc<dyn RegisteredPlugin>]

Source

pub fn update_plugin_file( &self, updated_items: Vec<PluginRegistryItem>, ) -> Result<(), ShellError>

Source

pub fn num_files(&self) -> usize

Source

pub fn num_virtual_paths(&self) -> usize

Source

pub fn num_vars(&self) -> usize

Source

pub fn num_decls(&self) -> usize

Source

pub fn num_blocks(&self) -> usize

Source

pub fn num_modules(&self) -> usize

Source

pub fn num_spans(&self) -> usize

Source

pub fn print_vars(&self)

Source

pub fn print_decls(&self)

Source

pub fn print_blocks(&self)

Source

pub fn print_contents(&self)

Source

pub fn find_decl( &self, name: &[u8], removed_overlays: &[Vec<u8>], ) -> Option<Id<Decl>>

Source

pub fn find_decl_name( &self, decl_id: Id<Decl>, removed_overlays: &[Vec<u8>], ) -> Option<&[u8]>

Source

pub fn get_module_comments(&self, module_id: Id<Module>) -> Option<&[Span]>

Source

pub fn plugin_decls(&self) -> impl Iterator<Item = &Box<dyn Command>>

Source

pub fn find_module( &self, name: &[u8], removed_overlays: &[Vec<u8>], ) -> Option<Id<Module>>

Source

pub fn which_module_has_decl( &self, decl_name: &[u8], removed_overlays: &[Vec<u8>], ) -> Option<&[u8]>

Source

pub fn find_overlay(&self, name: &[u8]) -> Option<Id<Overlay>>

Source

pub fn find_active_overlay(&self, name: &[u8]) -> Option<Id<Overlay>>

Source

pub fn find_commands_by_predicate( &self, predicate: impl Fn(&[u8]) -> bool, ignore_deprecated: bool, ) -> Vec<(Vec<u8>, Option<String>, CommandType)>

Source

pub fn get_span_contents(&self, span: Span) -> &[u8]

Source

pub fn get_config(&self) -> &Arc<Config>

Get the global config from the engine state.

Use Stack::get_config() instead whenever the Stack is available, as it takes into account local changes to $env.config.

Source

pub fn set_config(&mut self, conf: impl Into<Arc<Config>>)

Source

pub fn get_plugin_config(&self, plugin: &str) -> Option<&Value>

Fetch the configuration for a plugin

The plugin must match the registered name of a plugin. For plugin add nu_plugin_example the plugin name to use will be "example"

Source

pub fn history_config(&self) -> Option<HistoryConfig>

Returns the configuration settings for command history or None if history is disabled

Source

pub fn get_var(&self, var_id: Id<Var>) -> &Variable

Source

pub fn get_constant(&self, var_id: Id<Var>) -> Option<&Value>

Source

pub fn generate_nu_constant(&mut self)

Source

pub fn get_decl(&self, decl_id: Id<Decl>) -> &dyn Command

Source

pub fn get_decls_sorted(&self, include_hidden: bool) -> Vec<(Vec<u8>, Id<Decl>)>

Get all commands within scope, sorted by the commands’ names

Source

pub fn get_signature(&self, decl: &dyn Command) -> Signature

Source

pub fn get_signatures_and_declids( &self, include_hidden: bool, ) -> Vec<(Signature, Id<Decl>)>

Get signatures of all commands within scope with their decl ids.

Source

pub fn get_block(&self, block_id: Id<Block>) -> &Arc<Block>

Source

pub fn try_get_block(&self, block_id: Id<Block>) -> Option<&Arc<Block>>

Optionally get a block by id, if it exists

Prefer to use .get_block() in most cases - BlockIds that don’t exist are normally a compiler error. This only exists to stop plugins from crashing the engine if they send us something invalid.

Source

pub fn get_module(&self, module_id: Id<Module>) -> &Module

Source

pub fn get_virtual_path( &self, virtual_path_id: Id<VirtualPath>, ) -> &(String, VirtualPath)

Source

pub fn next_span_start(&self) -> usize

Source

pub fn files(&self) -> impl Iterator<Item = &CachedFile>

Source

pub fn add_file(&mut self, filename: Arc<str>, content: Arc<[u8]>) -> Id<File>

Source

pub fn set_config_path(&mut self, key: &str, val: PathBuf)

Source

pub fn get_config_path(&self, key: &str) -> Option<&PathBuf>

Source

pub fn build_desc(&self, spans: &[Span]) -> (String, String)

Source

pub fn build_module_desc( &self, module_id: Id<Module>, ) -> Option<(String, String)>

Source

pub fn current_work_dir(&self) -> String

👎Deprecated since 0.92.3: please use EngineState::cwd() instead

Returns the current working directory, which is guaranteed to be canonicalized.

Returns an empty String if $env.PWD doesn’t exist.

Source

pub fn cwd( &self, stack: Option<&Stack>, ) -> Result<PathBuf<Absolute>, ShellError>

Returns the current working directory, which is guaranteed to be an absolute path without trailing slashes (unless it’s the root path), but might contain symlink components.

If stack is supplied, also considers modifications to the working directory on the stack that have yet to be merged into the engine state.

Source

pub fn cwd_as_string(&self, stack: Option<&Stack>) -> Result<String, ShellError>

Like EngineState::cwd(), but returns a String instead of a PathBuf for convenience.

Source

pub fn get_file_contents(&self) -> &[CachedFile]

Source

pub fn get_startup_time(&self) -> i64

Source

pub fn set_startup_time(&mut self, startup_time: i64)

Source

pub fn activate_debugger( &self, debugger: Box<dyn Debugger>, ) -> Result<(), PoisonError<MutexGuard<'_, Box<dyn Debugger>>>>

Source

pub fn deactivate_debugger( &self, ) -> Result<Box<dyn Debugger>, PoisonError<MutexGuard<'_, Box<dyn Debugger>>>>

Source

pub fn is_debugging(&self) -> bool

Source

pub fn recover_from_panic(&mut self)

Source

pub fn add_span(&mut self, span: Span) -> Id<Span>

Add new span and return its ID

Source

pub fn find_span_id(&self, span: Span) -> Option<Id<Span>>

Find ID of a span (should be avoided if possible)

Trait Implementations§

Source§

impl Clone for EngineState

Source§

fn clone(&self) -> EngineState

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Default for EngineState

Source§

fn default() -> EngineState

Returns the “default value” for a type. Read more
Source§

impl<'a> GetSpan for &'a EngineState

Source§

fn get_span(&self, span_id: Id<Span>) -> Span

Get existing span

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoSpanned for T

Source§

fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
Source§

impl<D> OwoColorize for D

Source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
Source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
Source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
Source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
Source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
Source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
Source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
Source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
Source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
Source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
Source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
Source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
Source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
Source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
Source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
Source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
Source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
Source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
Source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
Source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
Source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
Source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
Source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
Source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
Source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
Source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
Source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
Source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
Source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
Source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
Source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
Source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
Source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
Source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
Source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
Source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
Source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
Source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
Source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
Source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
Source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
Source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
Source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
Source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
Source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
Source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
Source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
Source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
Source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
Source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
Source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
Source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
Source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
Source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize = _

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.