pub struct PluginInterfaceManager { /* private fields */ }
Expand description
Manages reading and dispatching messages for [PluginInterface
]s.
Implementations§
Source§impl PluginInterfaceManager
impl PluginInterfaceManager
pub fn new( source: Arc<PluginSource>, pid: Option<u32>, writer: impl PluginWrite<PluginInput> + 'static, ) -> PluginInterfaceManager
Sourcepub fn set_garbage_collector(&mut self, gc: Option<PluginGc>)
pub fn set_garbage_collector(&mut self, gc: Option<PluginGc>)
Add a garbage collector to this plugin. The manager will notify the garbage collector about the state of the plugin so that it can be automatically cleaned up if the plugin is inactive.
Sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
True if there are no other copies of the state (which would mean there are no interfaces and no stream readers/writers)
Sourcepub fn consume_all(
&mut self,
reader: impl PluginRead<PluginOutput>,
) -> Result<(), ShellError>
pub fn consume_all( &mut self, reader: impl PluginRead<PluginOutput>, ) -> Result<(), ShellError>
Loop on input from the given reader as long as is_finished()
is false
Any errors will be propagated to all read streams automatically.
Trait Implementations§
Source§impl Debug for PluginInterfaceManager
impl Debug for PluginInterfaceManager
Source§impl InterfaceManager for PluginInterfaceManager
impl InterfaceManager for PluginInterfaceManager
Source§type Input = PluginOutput
type Input = PluginOutput
The input message type.
Source§fn get_interface(&self) -> Self::Interface
fn get_interface(&self) -> Self::Interface
Make a new interface that communicates with this
InterfaceManager
.Source§fn consume(&mut self, input: Self::Input) -> Result<(), ShellError>
fn consume(&mut self, input: Self::Input) -> Result<(), ShellError>
Consume an input message. Read more
Source§fn stream_manager(&self) -> &StreamManager
fn stream_manager(&self) -> &StreamManager
Get the
StreamManager
for handling operations related to stream messages.Source§fn prepare_pipeline_data(
&self,
data: PipelineData,
) -> Result<PipelineData, ShellError>
fn prepare_pipeline_data( &self, data: PipelineData, ) -> Result<PipelineData, ShellError>
Prepare
PipelineData
after reading. This is called by read_pipeline_data()
as
a hook so that values that need special handling can be taken care of.Source§fn consume_stream_message(
&mut self,
message: StreamMessage,
) -> Result<(), ShellError>
fn consume_stream_message( &mut self, message: StreamMessage, ) -> Result<(), ShellError>
Consume an input stream message. Read more
Source§fn read_pipeline_data(
&self,
header: PipelineDataHeader,
signals: &Signals,
) -> Result<PipelineData, ShellError>
fn read_pipeline_data( &self, header: PipelineDataHeader, signals: &Signals, ) -> Result<PipelineData, ShellError>
Generate
PipelineData
for reading a stream, given a PipelineDataHeader
that was
received from the other side. Read moreAuto Trait Implementations§
impl Freeze for PluginInterfaceManager
impl !RefUnwindSafe for PluginInterfaceManager
impl Send for PluginInterfaceManager
impl !Sync for PluginInterfaceManager
impl Unpin for PluginInterfaceManager
impl !UnwindSafe for PluginInterfaceManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left(&self)
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impl<T> IntoSpanned for T
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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Change the background color to magenta
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Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the foreground color to bright purple
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
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Make the text blink
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Make the text blink (but fast!)
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Swap the foreground and background colors
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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Set the background color at runtime. Only use if you do not know what color to use at
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&self,
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Set the foreground color to a specific RGB value.
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&self,
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.