nu_protocol::engine

Struct StackIoGuard

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pub struct StackIoGuard<'a> { /* private fields */ }

Methods from Deref<Target = Stack>§

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pub fn with_env( &mut self, env_vars: &[Arc<EnvVars>], env_hidden: &Arc<HashMap<String, HashSet<String>>>, )

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pub fn get_var(&self, var_id: VarId, span: Span) -> Result<Value, ShellError>

Lookup a variable, erroring if it is not found

The passed-in span will be used to tag the value

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pub fn get_var_with_origin( &self, var_id: VarId, span: Span, ) -> Result<Value, ShellError>

Lookup a variable, erroring if it is not found

While the passed-in span will be used for errors, the returned value has the span from where it was originally defined

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pub fn get_config(&self, engine_state: &EngineState) -> Arc<Config>

Get the local config if set, otherwise the config from the engine state.

This is the canonical way to get Config when Stack is available.

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pub fn update_config( &mut self, engine_state: &EngineState, ) -> Result<(), ShellError>

Update the local config with the config stored in the config environment variable. Run this after assigning to $env.config.

The config will be updated with successfully parsed values even if an error occurs.

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pub fn add_var(&mut self, var_id: VarId, value: Value)

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pub fn remove_var(&mut self, var_id: VarId)

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pub fn add_env_var(&mut self, var: String, value: Value)

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pub fn set_last_exit_code(&mut self, code: i32, span: Span)

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pub fn set_last_error(&mut self, error: &ShellError)

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pub fn last_overlay_name(&self) -> Result<String, ShellError>

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pub fn captures_to_stack(&self, captures: Vec<(VarId, Value)>) -> Stack

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pub fn captures_to_stack_preserve_out_dest( &self, captures: Vec<(VarId, Value)>, ) -> Stack

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pub fn gather_captures( &self, engine_state: &EngineState, captures: &[VarId], ) -> Stack

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pub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value>

Flatten the env var scope frames into one frame

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pub fn get_stack_env_vars(&self) -> HashMap<String, Value>

Get flattened environment variables only from the stack

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pub fn get_stack_overlay_env_vars( &self, overlay_name: &str, ) -> HashMap<String, Value>

Get flattened environment variables only from the stack and one overlay

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pub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String>

Same as get_env_vars, but returns only the names as a HashSet

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pub fn get_env_var<'a>( &'a self, engine_state: &'a EngineState, name: &str, ) -> Option<&'a Value>

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pub fn has_env_var(&self, engine_state: &EngineState, name: &str) -> bool

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pub fn remove_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool

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pub fn has_env_overlay(&self, name: &str, engine_state: &EngineState) -> bool

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pub fn is_overlay_active(&self, name: &str) -> bool

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pub fn add_overlay(&mut self, name: String)

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pub fn remove_overlay(&mut self, name: &str)

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pub fn stdout(&self) -> &OutDest

Returns the OutDest to use for the current command’s stdout.

This will be the pipe redirection if one is set, otherwise it will be the current file redirection, otherwise it will be the process’s stdout indicated by OutDest::Inherit.

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pub fn stderr(&self) -> &OutDest

Returns the OutDest to use for the current command’s stderr.

This will be the pipe redirection if one is set, otherwise it will be the current file redirection, otherwise it will be the process’s stderr indicated by OutDest::Inherit.

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pub fn pipe_stdout(&self) -> Option<&OutDest>

Returns the OutDest of the pipe redirection applied to the current command’s stdout.

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pub fn pipe_stderr(&self) -> Option<&OutDest>

Returns the OutDest of the pipe redirection applied to the current command’s stderr.

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pub fn start_collect_value(&mut self) -> StackCollectValueGuard<'_>

Temporarily set the pipe stdout redirection to OutDest::Value.

This is used before evaluating an expression into a Value.

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pub fn use_call_arg_out_dest(&mut self) -> StackCallArgGuard<'_>

Temporarily use the output redirections in the parent scope.

This is used before evaluating an argument to a call.

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pub fn push_redirection( &mut self, stdout: Option<Redirection>, stderr: Option<Redirection>, ) -> StackIoGuard<'_>

Temporarily apply redirections to stdout and/or stderr.

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pub fn set_cwd(&mut self, path: impl AsRef<Path>) -> Result<(), ShellError>

Set the PWD environment variable to path.

This method accepts path with trailing slashes, but they’re removed before writing the value into PWD.

Trait Implementations§

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impl<'a> Deref for StackIoGuard<'a>

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type Target = Stack

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'a> DerefMut for StackIoGuard<'a>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Drop for StackIoGuard<'_>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for StackIoGuard<'a>

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impl<'a> !RefUnwindSafe for StackIoGuard<'a>

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impl<'a> Send for StackIoGuard<'a>

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impl<'a> Sync for StackIoGuard<'a>

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impl<'a> Unpin for StackIoGuard<'a>

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impl<'a> !UnwindSafe for StackIoGuard<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoSpanned for T

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fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.