#[repr(C)]pub struct NSTimer { /* private fields */ }
NSTimer
only.Expand description
Implementations§
Source§impl NSTimer
impl NSTimer
pub unsafe fn timerWithTimeInterval_invocation_repeats( ti: NSTimeInterval, invocation: &NSInvocation, yes_or_no: bool, ) -> Retained<NSTimer>
NSDate
and NSInvocation
only.pub unsafe fn scheduledTimerWithTimeInterval_invocation_repeats( ti: NSTimeInterval, invocation: &NSInvocation, yes_or_no: bool, ) -> Retained<NSTimer>
NSDate
and NSInvocation
only.pub unsafe fn timerWithTimeInterval_target_selector_userInfo_repeats( ti: NSTimeInterval, a_target: &AnyObject, a_selector: Sel, user_info: Option<&AnyObject>, yes_or_no: bool, ) -> Retained<NSTimer>
NSDate
only.pub unsafe fn scheduledTimerWithTimeInterval_target_selector_userInfo_repeats( ti: NSTimeInterval, a_target: &AnyObject, a_selector: Sel, user_info: Option<&AnyObject>, yes_or_no: bool, ) -> Retained<NSTimer>
NSDate
only.Sourcepub unsafe fn timerWithTimeInterval_repeats_block(
interval: NSTimeInterval,
repeats: bool,
block: &DynBlock<dyn Fn(NonNull<NSTimer>)>,
) -> Retained<NSTimer>
Available on crate features NSDate
and block2
only.
pub unsafe fn timerWithTimeInterval_repeats_block( interval: NSTimeInterval, repeats: bool, block: &DynBlock<dyn Fn(NonNull<NSTimer>)>, ) -> Retained<NSTimer>
NSDate
and block2
only.Creates and returns a new NSTimer object initialized with the specified block object. This timer needs to be scheduled on a run loop (via -[NSRunLoop addTimer:]) before it will fire.
- parameter: timeInterval The number of seconds between firings of the timer. If seconds is less than or equal to 0.0, this method chooses the nonnegative value of 0.1 milliseconds instead
- parameter: repeats If YES, the timer will repeatedly reschedule itself until invalidated. If NO, the timer will be invalidated after it fires.
- parameter: block The execution body of the timer; the timer itself is passed as the parameter to this block when executed to aid in avoiding cyclical references
Sourcepub unsafe fn scheduledTimerWithTimeInterval_repeats_block(
interval: NSTimeInterval,
repeats: bool,
block: &DynBlock<dyn Fn(NonNull<NSTimer>)>,
) -> Retained<NSTimer>
Available on crate features NSDate
and block2
only.
pub unsafe fn scheduledTimerWithTimeInterval_repeats_block( interval: NSTimeInterval, repeats: bool, block: &DynBlock<dyn Fn(NonNull<NSTimer>)>, ) -> Retained<NSTimer>
NSDate
and block2
only.Creates and returns a new NSTimer object initialized with the specified block object and schedules it on the current run loop in the default mode.
- parameter: ti The number of seconds between firings of the timer. If seconds is less than or equal to 0.0, this method chooses the nonnegative value of 0.1 milliseconds instead
- parameter: repeats If YES, the timer will repeatedly reschedule itself until invalidated. If NO, the timer will be invalidated after it fires.
- parameter: block The execution body of the timer; the timer itself is passed as the parameter to this block when executed to aid in avoiding cyclical references
Sourcepub unsafe fn initWithFireDate_interval_repeats_block(
this: Allocated<Self>,
date: &NSDate,
interval: NSTimeInterval,
repeats: bool,
block: &DynBlock<dyn Fn(NonNull<NSTimer>)>,
) -> Retained<Self>
Available on crate features NSDate
and block2
only.
pub unsafe fn initWithFireDate_interval_repeats_block( this: Allocated<Self>, date: &NSDate, interval: NSTimeInterval, repeats: bool, block: &DynBlock<dyn Fn(NonNull<NSTimer>)>, ) -> Retained<Self>
NSDate
and block2
only.Initializes a new NSTimer object using the block as the main body of execution for the timer. This timer needs to be scheduled on a run loop (via -[NSRunLoop addTimer:]) before it will fire.
- parameter: fireDate The time at which the timer should first fire.
- parameter: interval The number of seconds between firings of the timer. If seconds is less than or equal to 0.0, this method chooses the nonnegative value of 0.1 milliseconds instead
- parameter: repeats If YES, the timer will repeatedly reschedule itself until invalidated. If NO, the timer will be invalidated after it fires.
- parameter: block The execution body of the timer; the timer itself is passed as the parameter to this block when executed to aid in avoiding cyclical references
pub unsafe fn initWithFireDate_interval_target_selector_userInfo_repeats( this: Allocated<Self>, date: &NSDate, ti: NSTimeInterval, t: &AnyObject, s: Sel, ui: Option<&AnyObject>, rep: bool, ) -> Retained<Self>
NSDate
only.pub unsafe fn fire(&self)
pub unsafe fn fireDate(&self) -> Retained<NSDate>
NSDate
only.Sourcepub unsafe fn setFireDate(&self, fire_date: &NSDate)
Available on crate feature NSDate
only.
pub unsafe fn setFireDate(&self, fire_date: &NSDate)
NSDate
only.Setter for fireDate
.
pub unsafe fn timeInterval(&self) -> NSTimeInterval
NSDate
only.pub unsafe fn tolerance(&self) -> NSTimeInterval
NSDate
only.Sourcepub unsafe fn setTolerance(&self, tolerance: NSTimeInterval)
Available on crate feature NSDate
only.
pub unsafe fn setTolerance(&self, tolerance: NSTimeInterval)
NSDate
only.Setter for tolerance
.
pub unsafe fn invalidate(&self)
pub unsafe fn isValid(&self) -> bool
pub unsafe fn userInfo(&self) -> Option<Retained<AnyObject>>
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl ClassType for NSTimer
impl ClassType for NSTimer
Source§const NAME: &'static str = "NSTimer"
const NAME: &'static str = "NSTimer"
Source§type ThreadKind = <<NSTimer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<NSTimer as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for NSTimer
impl NSObjectProtocol for NSTimer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref