Struct objc2_ui_kit::UIGravityBehavior
source · #[repr(C)]pub struct UIGravityBehavior { /* private fields */ }
Available on crate features
UIDynamicBehavior
and UIGravityBehavior
only.Implementations§
source§impl UIGravityBehavior
impl UIGravityBehavior
pub unsafe fn initWithItems( this: Allocated<Self>, items: &NSArray<ProtocolObject<dyn UIDynamicItem>> ) -> Retained<Self>
pub unsafe fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub unsafe fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub unsafe fn items( &self ) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>
pub unsafe fn gravityDirection(&self) -> CGVector
pub unsafe fn setGravityDirection(&self, gravity_direction: CGVector)
pub unsafe fn angle(&self) -> CGFloat
pub unsafe fn setAngle(&self, angle: CGFloat)
pub unsafe fn magnitude(&self) -> CGFloat
pub unsafe fn setMagnitude(&self, magnitude: CGFloat)
pub unsafe fn setAngle_magnitude(&self, angle: CGFloat, magnitude: CGFloat)
Methods from Deref<Target = UIDynamicBehavior>§
pub unsafe fn addChildBehavior(&self, behavior: &UIDynamicBehavior)
pub unsafe fn removeChildBehavior(&self, behavior: &UIDynamicBehavior)
pub unsafe fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>
pub unsafe fn action(&self) -> *mut Block<dyn Fn()>
Available on crate feature
block2
only.pub unsafe fn setAction(&self, action: Option<&Block<dyn Fn()>>)
Available on crate feature
block2
only.pub unsafe fn willMoveToAnimator( &self, dynamic_animator: Option<&UIDynamicAnimator> )
Available on crate feature
UIDynamicAnimator
only.pub unsafe fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>
Available on crate feature
UIDynamicAnimator
only.Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction
only.Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.Available on crate feature UIIndirectScribbleInteraction
only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.UIIndirectScribbleInteraction
only.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.Available on crate feature UIIndirectScribbleInteraction
only.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.UIIndirectScribbleInteraction
only.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for UIGravityBehavior
impl AsMut<AnyObject> for UIGravityBehavior
source§impl AsMut<NSObject> for UIGravityBehavior
impl AsMut<NSObject> for UIGravityBehavior
source§impl AsMut<UIDynamicBehavior> for UIGravityBehavior
impl AsMut<UIDynamicBehavior> for UIGravityBehavior
source§fn as_mut(&mut self) -> &mut UIDynamicBehavior
fn as_mut(&mut self) -> &mut UIDynamicBehavior
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<UIGravityBehavior> for UIGravityBehavior
impl AsMut<UIGravityBehavior> for UIGravityBehavior
source§impl AsRef<AnyObject> for UIGravityBehavior
impl AsRef<AnyObject> for UIGravityBehavior
source§impl AsRef<NSObject> for UIGravityBehavior
impl AsRef<NSObject> for UIGravityBehavior
source§impl AsRef<UIDynamicBehavior> for UIGravityBehavior
impl AsRef<UIDynamicBehavior> for UIGravityBehavior
source§fn as_ref(&self) -> &UIDynamicBehavior
fn as_ref(&self) -> &UIDynamicBehavior
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<UIGravityBehavior> for UIGravityBehavior
impl AsRef<UIGravityBehavior> for UIGravityBehavior
source§impl Borrow<AnyObject> for UIGravityBehavior
impl Borrow<AnyObject> for UIGravityBehavior
source§impl Borrow<NSObject> for UIGravityBehavior
impl Borrow<NSObject> for UIGravityBehavior
source§impl Borrow<UIDynamicBehavior> for UIGravityBehavior
impl Borrow<UIDynamicBehavior> for UIGravityBehavior
source§fn borrow(&self) -> &UIDynamicBehavior
fn borrow(&self) -> &UIDynamicBehavior
Immutably borrows from an owned value. Read more
source§impl BorrowMut<AnyObject> for UIGravityBehavior
impl BorrowMut<AnyObject> for UIGravityBehavior
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for UIGravityBehavior
impl BorrowMut<NSObject> for UIGravityBehavior
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<UIDynamicBehavior> for UIGravityBehavior
impl BorrowMut<UIDynamicBehavior> for UIGravityBehavior
source§fn borrow_mut(&mut self) -> &mut UIDynamicBehavior
fn borrow_mut(&mut self) -> &mut UIDynamicBehavior
Mutably borrows from an owned value. Read more
source§impl ClassType for UIGravityBehavior
impl ClassType for UIGravityBehavior
§type Super = UIDynamicBehavior
type Super = UIDynamicBehavior
The superclass of this class. Read more
§type Mutability = MainThreadOnly
type Mutability = MainThreadOnly
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "UIGravityBehavior"
const NAME: &'static str = "UIGravityBehavior"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for UIGravityBehavior
impl Debug for UIGravityBehavior
source§impl Deref for UIGravityBehavior
impl Deref for UIGravityBehavior
source§impl DerefMut for UIGravityBehavior
impl DerefMut for UIGravityBehavior
source§impl Hash for UIGravityBehavior
impl Hash for UIGravityBehavior
source§impl NSObjectProtocol for UIGravityBehavior
impl NSObjectProtocol for UIGravityBehavior
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for UIGravityBehavior
impl PartialEq for UIGravityBehavior
source§fn eq(&self, other: &UIGravityBehavior) -> bool
fn eq(&self, other: &UIGravityBehavior) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for UIGravityBehavior
impl RefEncode for UIGravityBehavior
source§const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for UIGravityBehavior
impl Message for UIGravityBehavior
impl StructuralPartialEq for UIGravityBehavior
Auto Trait Implementations§
impl !Freeze for UIGravityBehavior
impl !RefUnwindSafe for UIGravityBehavior
impl !Send for UIGravityBehavior
impl !Sync for UIGravityBehavior
impl !Unpin for UIGravityBehavior
impl !UnwindSafe for UIGravityBehavior
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more