pub enum Brush {
SolidColor(Color),
Gradient(Gradient),
}
Expand description
A Brush
defines the fill pattern of shapes.
The syntax allows to express fill patterns in several ways:
- solid colors
- colors with alpha channel
- gradients of colors
- gradients with directions
- gradients with angles
The string declaration of a Brush
is composed combining the following
syntax elements:
- The
color name
- The
gradient
string- the gradient type (linear, repeating-linear)
- gradient attributes (direction-identifier, angles, color names )
§Examples
Here are some implementations with declarations of colors, degrees, orientations and directions.
.foreground("white")
.background("black")
.background("linear-gradient(0deg, #4b6cb7, #182848)")
.background("repeating-linear-gradient(0.25turn, rgba(255, 255, 0, 0.6), dodgerblue, deepskyblue)")
.background("linear-gradient(-90deg, hsv(201, 94%, 80.5%), steelblue)")
.background("linear-gradient(to top right, white, skyblue 60%, lightskyblue 80%, yellow 83%, yellow)")
Read on to see how the syntax is composed.
§Definition of a color name
With the given implementation you can choose between three methods to define a color.
A. color codes
You can define the value of a color with a symbol “#” followed
by letters or numbers. These numbers are in hexadecimal numeral system.
The short variant will use 3 numbers , the long variant will use 6
numbers.
For example #f00
will give you red. If you write #0000ff
, you will
get blue.
To include an alpha channel, the short variant takes 4 numbers.
If you need a yellow with 50.2% opaque, you use #ff08
.
In the long form you need 8 numbers. #0000ff80
represents 50.2% opaque
(non-premultiplied) blue.
B. color function
Currently the unique available functions that interpret a color are
distincted with the keywords rgb
, hsv
, hsb
, hsl
. There are
alpha variants
as well. hsb
is an alias to hsv
.
Alpha variants are coded with the keywords rgba
, abgr
or argb
.
Here is an example to define a color via the function method:
hsl(197, 71%, 73%)
will provide you a pretty skyblue color.
For rgb
and rgba
the range of the values are 0-255.
Any other keyword will use floating point integers to define the color
value. hsva(0.0-360.0, 0.0-1.0, 0.0-1.0, 0.0-1.0)
is such an example.
In addition you can choose to use percent values (%
sign) for the given
parameters.
When appending the %
sign to the range parameters of the rgb
function
call, the values are mapped to 0.0-100.0 (percent) or 0.0-1.0 (min/max).
For all other keywords (hsv
, hsb
, hsl
) you are not allowed to append
the percent sign to the first parameter. If you append %
to the following
parameters, OrbTk will interpret the values in a range between 0.0-100.0
.
C. color name
WIP: The given implementation is using (utils/colors.txt). This has to be adopted!!!
OrbTk maintains a list of color names as constants. You may directly choose their string value inside the code.
Example color names are:
- COLOR_WHITE
- COLOR_RED
- COLOR_OLIVE
- COLOR_LINK_WATER
- COLOR_SLATE_GRAY
§Definition of a gradient
The syntax of a gradient definition is structured as follows:
- Optional parameters are inside brackets (
[]
). - Within braces (
{}
) you define the appropriate parameter value. - The pipe (
|
) is offering mutual exclusive variants e.g: degrees(deg), radians(rad) or turns(turn). - Three points (
...
) refer to multiple stops. They are respected when a gradient is rendered.
To understand gradient directions, imagine a line or vector that starts at a given point inside the entity and points to an imaginary target point within the same entity. Gradients will be rendered along the choosen direction to reach its target poing. Supported directions are:
- “to bottom”
- “to bottom left”
- “to bottom right”
- “to left”
- “to right”
- “to top
- “to top left”
- “to top right”
Displacement points tell the gradient algorithm to add
(positive
) or or substract (negative
) the given pixel numbers
from the original starting point.
Lets look at some examples. The first one shows the structure of an angled gradient
[repeating-]linear-gradient({Gradient-angle}{deg|rad|turn}, ...) [{X Displacement}px {Y Displacement}px], {Color} [{Stop position}{%|px}]
The next example shows the structure of a gradient that will be rendered in a given direction
[repeating-]linear-gradient({direction-identifier}, {initial color-name}, {terminating color-name}
Variants§
SolidColor(Color)
Paints an area with a solid color.
Gradient(Gradient)
Paints an area with a gradient.
Implementations§
Trait Implementations§
impl StructuralPartialEq for Brush
Auto Trait Implementations§
impl Freeze for Brush
impl RefUnwindSafe for Brush
impl Send for Brush
impl Sync for Brush
impl Unpin for Brush
impl UnwindSafe for Brush
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more