pub struct RenderTarget {
pub data: Vec<u32>,
/* private fields */
}
Expand description
Structure used to define render targets.
Fields§
§data: Vec<u32>
Implementations§
Trait Implementations§
Source§impl Clone for RenderTarget
impl Clone for RenderTarget
Source§fn clone(&self) -> RenderTarget
fn clone(&self) -> RenderTarget
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderTarget
impl Debug for RenderTarget
Source§impl Default for RenderTarget
impl Default for RenderTarget
Source§fn default() -> RenderTarget
fn default() -> RenderTarget
Returns the “default value” for a type. Read more
Source§impl PartialEq for RenderTarget
impl PartialEq for RenderTarget
Auto Trait Implementations§
impl Freeze for RenderTarget
impl RefUnwindSafe for RenderTarget
impl Send for RenderTarget
impl Sync for RenderTarget
impl Unpin for RenderTarget
impl UnwindSafe for RenderTarget
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more