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use super::behaviors::{MouseBehavior, SelectionBehavior};
use crate::{api::prelude::*, prelude::*, proc_macros::*, theme::prelude::*};
widget!(
ToggleButton: MouseHandler {
background: Brush,
border_radius: f64,
border_width: Thickness,
border_brush: Brush,
padding: Thickness,
foreground: Brush,
text: String16,
font_size: f64,
font: String,
icon: String,
icon_brush: Brush,
icon_size: f64,
icon_font: String,
pressed: bool,
selected: bool,
spacing: f64
}
);
impl Template for ToggleButton {
fn template(self, id: Entity, ctx: &mut BuildContext) -> Self {
self.name("ToggleButton")
.style("button")
.selected(false)
.height(36.0)
.min_width(64.0)
.background(colors::LYNCH_COLOR)
.border_radius(4.0)
.border_width(0.0)
.border_brush("transparent")
.padding((16.0, 0.0, 16.0, 0.0))
.foreground(colors::LINK_WATER_COLOR)
.text("")
.font_size(fonts::FONT_SIZE_12)
.font("Roboto-Regular")
.icon("")
.icon_font("MaterialIcons-Regular")
.icon_size(fonts::ICON_FONT_SIZE_12)
.icon_brush(colors::LINK_WATER_COLOR)
.pressed(false)
.spacing(8.0)
.child(
MouseBehavior::new()
.pressed(id)
.enabled(id)
.target(id.0)
.child(
SelectionBehavior::new()
.selected(id)
.enabled(id)
.target(id.0)
.child(
Container::new()
.background(id)
.border_radius(id)
.border_width(id)
.border_brush(id)
.padding(id)
.child(
Stack::new()
.orientation("horizontal")
.spacing(id)
.v_align("center")
.h_align("center")
.child(
FontIconBlock::new()
.v_align("center")
.icon(id)
.icon_brush(id)
.icon_size(id)
.icon_font(id)
.build(ctx),
)
.child(
TextBlock::new()
.v_align("center")
.foreground(id)
.text(id)
.font_size(id)
.font(id)
.build(ctx),
)
.build(ctx),
)
.build(ctx),
)
.build(ctx),
)
.build(ctx),
)
}
}