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use crate::{api::prelude::*, proc_macros::*};
#[derive(Default, AsAny)]
pub struct SelectionBehaviorState {
toggle_selection: bool,
selected: bool,
}
impl SelectionBehaviorState {
fn toggle_selection(&mut self) {
self.toggle_selection = true;
}
}
impl State for SelectionBehaviorState {
fn init(&mut self, _: &mut Registry, ctx: &mut Context) {
self.selected = *selection_behavior(ctx.widget()).selected();
let target = *ctx.widget().get::<u32>("target");
toggle_flag("selected", &mut ctx.get_widget(Entity(target)));
ctx.get_widget(Entity(target)).update(false);
}
fn update(&mut self, _: &mut Registry, ctx: &mut Context) {
let selected = *selection_behavior(ctx.widget()).selected();
let target: Entity = (*selection_behavior(ctx.widget()).target()).into();
if self.selected == selected && !self.toggle_selection {
return;
}
if *selection_behavior(ctx.widget()).enabled() && self.toggle_selection {
ctx.get_widget(target).set("selected", !selected);
}
self.toggle_selection = false;
self.selected = *selection_behavior(ctx.widget()).selected();
toggle_flag("selected", &mut ctx.get_widget(target));
ctx.get_widget(target).update(false);
}
}
widget!(
SelectionBehavior<SelectionBehaviorState>: MouseHandler {
target: u32,
selected: bool,
parent: u32
}
);
impl Template for SelectionBehavior {
fn template(self, id: Entity, _: &mut BuildContext) -> Self {
self.name("SelectionBehavior")
.selected(true)
.on_click(move |states, _| {
states
.get_mut::<SelectionBehaviorState>(id)
.toggle_selection();
false
})
}
}