pub struct HitObject<'a> {
pub x: i32,
pub y: i32,
pub time: i32,
pub combo_start: bool,
pub combo_colour_skip: i32,
pub hit_sound: FullHitSound<'a>,
pub kind: HitObjectKind,
}
Fields§
§x: i32
§y: i32
§time: i32
§combo_start: bool
§combo_colour_skip: i32
§hit_sound: FullHitSound<'a>
§kind: HitObjectKind
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for HitObject<'a>
impl<'a> RefUnwindSafe for HitObject<'a>
impl<'a> Send for HitObject<'a>
impl<'a> Sync for HitObject<'a>
impl<'a> Unpin for HitObject<'a>
impl<'a> UnwindSafe for HitObject<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more