Struct owo_colors::FgColorDisplay

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pub struct FgColorDisplay<'a, C: Color, T>(/* private fields */);
Expand description

Transparent wrapper around a type which implements all the formatters the wrapped type does, with the addition of changing the foreground color. Recommended to be constructed using OwoColorize.

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impl<'a, Fg, T> FgColorDisplay<'a, Fg, T>
where Fg: Color,

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pub fn color<NewFg: DynColor>( self, fg: NewFg, ) -> FgDynColorDisplay<'a, NewFg, T>

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green,

use owo_colors::{OwoColorize, AnsiColors};

println!("{}", "green".color(AnsiColors::Green));
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pub fn on_color<NewBg: DynColor>( self, bg: NewBg, ) -> ComboDynColorDisplay<'a, Fg::DynEquivalent, NewBg, T>

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow,

use owo_colors::{OwoColorize, AnsiColors};

println!("{}", "yellow background".on_color(AnsiColors::BrightYellow));
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pub fn fg<C: Color>(self) -> FgColorDisplay<'a, C, T>

Set the foreground color generically

use owo_colors::{OwoColorize, colors::*};

println!("{}", "red foreground".fg::<Red>());
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pub fn bg<C: Color>(self) -> ComboColorDisplay<'a, Fg, C, T>

Set the background color generically.

use owo_colors::{OwoColorize, colors::*};

println!("{}", "black background".bg::<Black>());
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pub fn black(self) -> FgColorDisplay<'a, Black, T>

Change the foreground color to black

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pub fn on_black(self) -> ComboColorDisplay<'a, Fg, Black, T>

Change the background color to black

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pub fn red(self) -> FgColorDisplay<'a, Red, T>

Change the foreground color to red

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pub fn on_red(self) -> ComboColorDisplay<'a, Fg, Red, T>

Change the background color to red

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pub fn green(self) -> FgColorDisplay<'a, Green, T>

Change the foreground color to green

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pub fn on_green(self) -> ComboColorDisplay<'a, Fg, Green, T>

Change the background color to green

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pub fn yellow(self) -> FgColorDisplay<'a, Yellow, T>

Change the foreground color to yellow

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pub fn on_yellow(self) -> ComboColorDisplay<'a, Fg, Yellow, T>

Change the background color to yellow

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pub fn blue(self) -> FgColorDisplay<'a, Blue, T>

Change the foreground color to blue

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pub fn on_blue(self) -> ComboColorDisplay<'a, Fg, Blue, T>

Change the background color to blue

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pub fn magenta(self) -> FgColorDisplay<'a, Magenta, T>

Change the foreground color to magenta

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pub fn on_magenta(self) -> ComboColorDisplay<'a, Fg, Magenta, T>

Change the background color to magenta

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pub fn purple(self) -> FgColorDisplay<'a, Magenta, T>

Change the foreground color to purple

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pub fn on_purple(self) -> ComboColorDisplay<'a, Fg, Magenta, T>

Change the background color to purple

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pub fn cyan(self) -> FgColorDisplay<'a, Cyan, T>

Change the foreground color to cyan

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pub fn on_cyan(self) -> ComboColorDisplay<'a, Fg, Cyan, T>

Change the background color to cyan

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pub fn white(self) -> FgColorDisplay<'a, White, T>

Change the foreground color to white

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pub fn on_white(self) -> ComboColorDisplay<'a, Fg, White, T>

Change the background color to white

Examples found in repository?
examples/colors.rs (line 37)
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fn main() {
    // normal usage
    println!("{}", "green".green());
    println!("{}", "yellow".yellow());
    println!("{}", "blue".blue());
    println!("{}", "black".black());

    // generic examples
    println!("{}", "red".fg::<Red>());
    println!("{}", "magenta".fg::<Magenta>());
    println!("{}", "white".fg::<White>());
    println!("{}", "cyan".fg::<Cyan>());

    println!("\nBrights\n-------");
    println!("{}", "green".fg::<BrightGreen>());
    println!("{}", "yellow".fg::<BrightYellow>());
    println!("{}", "blue".fg::<BrightBlue>());
    println!("{}", "black".fg::<BrightBlack>());
    println!("{}", "red".fg::<BrightRed>());
    println!("{}", "magenta".fg::<BrightMagenta>());
    println!("{}", "white".fg::<BrightWhite>());
    println!("{}", "cyan".fg::<BrightCyan>());

    println!("\nStyles\n-------");
    println!("{}", "underline".underline());
    println!("{}", "bold".bold());
    println!("{}", "italic".italic());
    println!("{}", "strikethrough".strikethrough());
    println!("{}", "reverse".reversed());
    println!("1{}3", "2".hidden());
    println!("{}", "blink".blink());
    println!("{}", "blink fast".blink_fast());

    // foreground and background
    let red_on_white = "red on white".red().on_white();
    println!("{}", red_on_white);
}
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pub fn bright_black(self) -> FgColorDisplay<'a, BrightBlack, T>

Change the foreground color to bright black

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pub fn on_bright_black(self) -> ComboColorDisplay<'a, Fg, BrightBlack, T>

Change the background color to bright black

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pub fn bright_red(self) -> FgColorDisplay<'a, BrightRed, T>

Change the foreground color to bright red

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pub fn on_bright_red(self) -> ComboColorDisplay<'a, Fg, BrightRed, T>

Change the background color to bright red

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pub fn bright_green(self) -> FgColorDisplay<'a, BrightGreen, T>

Change the foreground color to bright green

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pub fn on_bright_green(self) -> ComboColorDisplay<'a, Fg, BrightGreen, T>

Change the background color to bright green

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pub fn bright_yellow(self) -> FgColorDisplay<'a, BrightYellow, T>

Change the foreground color to bright yellow

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pub fn on_bright_yellow(self) -> ComboColorDisplay<'a, Fg, BrightYellow, T>

Change the background color to bright yellow

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pub fn bright_blue(self) -> FgColorDisplay<'a, BrightBlue, T>

Change the foreground color to bright blue

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pub fn on_bright_blue(self) -> ComboColorDisplay<'a, Fg, BrightBlue, T>

Change the background color to bright blue

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pub fn bright_magenta(self) -> FgColorDisplay<'a, BrightMagenta, T>

Change the foreground color to bright magenta

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pub fn on_bright_magenta(self) -> ComboColorDisplay<'a, Fg, BrightMagenta, T>

Change the background color to bright magenta

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pub fn bright_purple(self) -> FgColorDisplay<'a, BrightMagenta, T>

Change the foreground color to bright purple

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pub fn on_bright_purple(self) -> ComboColorDisplay<'a, Fg, BrightMagenta, T>

Change the background color to bright purple

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pub fn bright_cyan(self) -> FgColorDisplay<'a, BrightCyan, T>

Change the foreground color to bright cyan

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pub fn on_bright_cyan(self) -> ComboColorDisplay<'a, Fg, BrightCyan, T>

Change the background color to bright cyan

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pub fn bright_white(self) -> FgColorDisplay<'a, BrightWhite, T>

Change the foreground color to bright white

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pub fn on_bright_white(self) -> ComboColorDisplay<'a, Fg, BrightWhite, T>

Change the background color to bright white

Trait Implementations§

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impl<'a, Color: Color, T: Binary> Binary for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: Debug> Debug for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: Display> Display for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: LowerExp> LowerExp for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: LowerHex> LowerHex for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: Octal> Octal for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: Pointer> Pointer for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: UpperExp> UpperExp for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, Color: Color, T: UpperHex> UpperHex for FgColorDisplay<'a, Color, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a, C, T> Freeze for FgColorDisplay<'a, C, T>

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impl<'a, C, T> RefUnwindSafe for FgColorDisplay<'a, C, T>

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impl<'a, C, T> Send for FgColorDisplay<'a, C, T>
where T: Sync, C: Send,

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impl<'a, C, T> Sync for FgColorDisplay<'a, C, T>
where T: Sync, C: Sync,

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impl<'a, C, T> Unpin for FgColorDisplay<'a, C, T>
where C: Unpin,

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impl<'a, C, T> UnwindSafe for FgColorDisplay<'a, C, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C: Color>(&self) -> FgColorDisplay<'_, C, Self>

Set the foreground color generically Read more
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fn bg<C: Color>(&self) -> BgColorDisplay<'_, C, Self>

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color: DynColor>( &self, color: Color, ) -> FgDynColorDisplay<'_, Color, Self>

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color: DynColor>( &self, color: Color, ) -> BgDynColorDisplay<'_, Color, Self>

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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fn if_supports_color<'a, Out, ApplyFn>( &'a self, stream: impl Into<Stream>, apply: ApplyFn, ) -> SupportsColorsDisplay<'a, Self, Out, ApplyFn>
where ApplyFn: Fn(&'a Self) -> Out,

Apply a given transformation function to all formatters if the given stream supports at least basic ANSI colors, allowing you to conditionally apply given styles/colors. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.