Struct pc_keyboard::layouts::Us104Key
source · pub struct Us104Key;
Expand description
A standard United States 101-key (or 104-key including Windows keys) keyboard.
Has a 1-row high Enter key, with Oem5 above (ANSI layout).
Trait Implementations§
source§impl KeyboardLayout for Us104Key
impl KeyboardLayout for Us104Key
source§fn map_keycode(
&self,
keycode: KeyCode,
modifiers: &Modifiers,
handle_ctrl: HandleControl,
) -> DecodedKey
fn map_keycode( &self, keycode: KeyCode, modifiers: &Modifiers, handle_ctrl: HandleControl, ) -> DecodedKey
Convert a
KeyCode
enum to a Unicode character, if possible.
KeyCode::A
maps to DecodedKey::Unicode('a')
(or
DecodedKey::Unicode('A')
if shifted), while KeyCode::LAlt
becomes
DecodedKey::RawKey(KeyCode::LAlt)
because there’s no Unicode equivalent.Auto Trait Implementations§
impl Freeze for Us104Key
impl RefUnwindSafe for Us104Key
impl Send for Us104Key
impl Sync for Us104Key
impl Unpin for Us104Key
impl UnwindSafe for Us104Key
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more