Struct viewport::Viewport
[−]
[src]
pub struct Viewport { pub rect: [i32; 4], pub draw_size: [u32; 2], pub window_size: [u32; 2], }
Stores viewport information.
Fields
rect: [i32; 4]
Viewport in pixels.
[x, y, width height]
where (x, y)
is lower left corner.
draw_size: [u32; 2]
The size of frame buffer in pixels.
window_size: [u32; 2]
The size of window in points.
Methods
impl Viewport
[src]
fn abs_transform<T: Float>(&self) -> [[T; 3]; 2]
Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x axis points to the right, and the y axis points down. The units are in points (window coordinates).
It is assumed that the underlying coordinate system is normalized
with the origin in the center, such that (-1.0, 1.0)
in the
underlying coordinate system corresponds to the
upper left corner of the viewport.
Trait Implementations
impl Clone for Viewport
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fn clone(&self) -> Viewport
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more