pub struct Viewport {
pub rect: [i32; 4],
pub draw_size: [u32; 2],
pub window_size: [f64; 2],
}
Expand description
Stores viewport information.
Fields§
§rect: [i32; 4]
Viewport in pixels.
[x, y, width, height]
where (x, y)
is lower left corner.
draw_size: [u32; 2]
The size of frame buffer in pixels.
window_size: [f64; 2]
The size of window in points.
Implementations§
Source§impl Viewport
impl Viewport
Sourcepub fn abs_transform<T: Float>(&self) -> [[T; 3]; 2]
pub fn abs_transform<T: Float>(&self) -> [[T; 3]; 2]
Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x-axis points to the right, and the y-axis points down. The units are in points (window coordinates).
It is assumed that the underlying coordinate system is normalized
with the origin in the center, such that (-1.0, 1.0)
in the
underlying coordinate system corresponds to the
upper left corner of the viewport.
Trait Implementations§
impl Copy for Viewport
impl StructuralPartialEq for Viewport
Auto Trait Implementations§
impl Freeze for Viewport
impl RefUnwindSafe for Viewport
impl Send for Viewport
impl Sync for Viewport
impl Unpin for Viewport
impl UnwindSafe for Viewport
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more