[−][src]Struct gfx_graphics::GfxGraphics
Used for rendering 2D graphics.
Fields
encoder: &'a mut Encoder<R, C>
Provide access to the gfx::Encoder
in case a user needs to update textures for caching,
etc.
Methods
impl<'a, R, C> GfxGraphics<'a, R, C> where
R: Resources,
C: CommandBuffer<R>,
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R: Resources,
C: CommandBuffer<R>,
pub fn new(
encoder: &'a mut Encoder<R, C>,
output_color: &'a RenderTargetView<R, Srgba8>,
output_stencil: &'a DepthStencilView<R, DepthStencil>,
g2d: &'a mut Gfx2d<R>
) -> Self
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encoder: &'a mut Encoder<R, C>,
output_color: &'a RenderTargetView<R, Srgba8>,
output_stencil: &'a DepthStencilView<R, DepthStencil>,
g2d: &'a mut Gfx2d<R>
) -> Self
Creates a new object for rendering 2D graphics.
pub fn has_texture_alpha(&self, texture: &Texture<R>) -> bool where
R: Resources,
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R: Resources,
Returns true if texture has alpha channel.
Trait Implementations
impl<'a, R, C> Graphics for GfxGraphics<'a, R, C> where
R: Resources,
C: CommandBuffer<R>,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a,
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R: Resources,
C: CommandBuffer<R>,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a,
type Texture = Texture<R>
The texture type associated with the back-end. Read more
fn clear_color(&mut self, color: [f32; 4])
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fn clear_stencil(&mut self, value: u8)
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fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where
F: FnMut(&mut dyn FnMut(&[[f32; 2]])),
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F: FnMut(&mut dyn FnMut(&[[f32; 2]])),
fn tri_list_uv<F>(
&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F
) where
F: FnMut(&mut dyn FnMut(&[[f32; 2]], &[[f32; 2]])),
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&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F
) where
F: FnMut(&mut dyn FnMut(&[[f32; 2]], &[[f32; 2]])),
fn rectangle<R>(
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
fn polygon(
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
fn polygon_tween_lerp(
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
fn image(
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
fn ellipse<R>(
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
fn line<L>(
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
fn circle_arc<R>(
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Auto Trait Implementations
impl<'a, R, C> !RefUnwindSafe for GfxGraphics<'a, R, C>
impl<'a, R, C> Send for GfxGraphics<'a, R, C> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
impl<'a, R, C> Sync for GfxGraphics<'a, R, C> where
C: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
C: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
impl<'a, R, C> Unpin for GfxGraphics<'a, R, C>
impl<'a, R, C> !UnwindSafe for GfxGraphics<'a, R, C>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,