pub enum VariableNodeType {
TypeOffset(DebugInfoOffset, UnitOffset),
DirectLookup(DebugInfoOffset, UnitOffset),
UnitsLookup,
DoNotRecurse,
RecurseToBaseType,
}
Available on crate feature
debug
only.Expand description
Variants§
TypeOffset(DebugInfoOffset, UnitOffset)
Use the header_offset
and type_offset
as direct references for recursing the variable
children. With the current implementation, the type_offset
will point to a DIE with a tag
of DW_TAG_structure_type
.
- Rule: For structured variables, we WILL NOT automatically expand their children, but we have enough information to expand it on demand. Except if they fall into one of the special cases handled by VariableNodeType::RecurseToBaseType
DirectLookup(DebugInfoOffset, UnitOffset)
Use the header_offset
and entries_offset
as direct references for recursing the variable
children.
- Rule: All top level variables in a StackFrame are automatically deferred, i.e VariableName::LocalScopeRoot, VariableName::RegistersRoot.
UnitsLookup
Look up information from all compilation units. This is used to resolve static variables, so
when VariableName::StaticScopeRoot
is used.
DoNotRecurse
Sometimes it doesn’t make sense to recurse the children of a specific node type
- Rule: Pointers to
unit
datatypes WILL NOT BE resolved, because it doesn’t make sense. - Rule: Once we determine that a variable can not be recursed further, we update the variable_node_type to indicate that no further recursion is possible/required. This can be because the variable is a ‘base’ data type, or because there was some kind of error in processing the current node, so we don’t want to incur cascading errors.
RecurseToBaseType
Unless otherwise specified, always recurse the children of every node until we get to the base data type.
- Rule: (Default) Unless it is prevented by any of the other rules, we always recurse the children of these variables.
- Rule: Certain structured variables (e.g.
&str
,Some
,Ok
,Err
, etc.) are set to VariableNodeType::RecurseToBaseType to improve the debugger UX. - Rule: Pointers to
const
variables WILL ALWAYS BE recursed, because they provide essential information, for example about the length of strings, or the size of arrays. - Rule: Enumerated types WILL ALWAYS BE recursed, because we only ever want to see the ‘active’ child as the value.
- Rule: For now, Array types WILL ALWAYS BE recursed. TODO: Evaluate if it is beneficial to defer these.
- Rule: For now, Union types WILL ALWAYS BE recursed. TODO: Evaluate if it is beneficial to defer these.
Implementations§
Source§impl VariableNodeType
impl VariableNodeType
Sourcepub fn is_deferred(&self) -> bool
pub fn is_deferred(&self) -> bool
Will return true
if the variable_node_type
value implies that the variable will be
‘lazy’ resolved.
Trait Implementations§
Source§impl Clone for VariableNodeType
impl Clone for VariableNodeType
Source§fn clone(&self) -> VariableNodeType
fn clone(&self) -> VariableNodeType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for VariableNodeType
impl Debug for VariableNodeType
Source§impl Default for VariableNodeType
impl Default for VariableNodeType
Source§fn default() -> VariableNodeType
fn default() -> VariableNodeType
Returns the “default value” for a type. Read more
Source§impl PartialEq for VariableNodeType
impl PartialEq for VariableNodeType
impl Eq for VariableNodeType
impl StructuralPartialEq for VariableNodeType
Auto Trait Implementations§
impl Freeze for VariableNodeType
impl RefUnwindSafe for VariableNodeType
impl Send for VariableNodeType
impl Sync for VariableNodeType
impl Unpin for VariableNodeType
impl UnwindSafe for VariableNodeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> FmtForward for T
impl<T> FmtForward for T
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Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
Causes
self
to use its Binary
implementation when Debug
-formatted.Source§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
Causes
self
to use its Display
implementation when
Debug
-formatted.Source§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
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Self: LowerExp,
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Debug
-formatted.Source§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
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Debug
-formatted.Source§fn fmt_octal(self) -> FmtOctal<Self>where
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-formatted.Source§fn fmt_pointer(self) -> FmtPointer<Self>where
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Debug
-formatted.Source§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
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Self: UpperExp,
Causes
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-formatted.Source§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
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Self: UpperHex,
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Debug
-formatted.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
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Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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Pipes by value. This is generally the method you want to use. Read more
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&'a mut self,
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