pub struct BodyBytes { /* private fields */ }
Expand description
Concrete implementation of (Body).
Implementations§
Trait Implementations§
Source§impl Body for BodyBytes
impl Body for BodyBytes
Source§fn poll_frame(
self: Pin<&mut BodyBytes>,
cx: &mut Context<'_>,
) -> Poll<Option<Result<Frame<<BodyBytes as Body>::Data>, <BodyBytes as Body>::Error>>>
fn poll_frame( self: Pin<&mut BodyBytes>, cx: &mut Context<'_>, ) -> Poll<Option<Result<Frame<<BodyBytes as Body>::Data>, <BodyBytes as Body>::Error>>>
Attempt to pull out the next data buffer of this stream.
Source§fn is_end_stream(&self) -> bool
fn is_end_stream(&self) -> bool
Returns
true
when the end of stream has been reached. Read moreSource§impl IntoResponse for BodyBytes
impl IntoResponse for BodyBytes
Source§fn into_response(self) -> Response<Body>
fn into_response(self) -> Response<Body>
Create a response.
Auto Trait Implementations§
impl !Freeze for BodyBytes
impl RefUnwindSafe for BodyBytes
impl Send for BodyBytes
impl Sync for BodyBytes
impl Unpin for BodyBytes
impl UnwindSafe for BodyBytes
Blanket Implementations§
Source§impl<T> BodyExt for T
impl<T> BodyExt for T
Source§fn frame(&mut self) -> Frame<'_, Self>where
Self: Unpin,
fn frame(&mut self) -> Frame<'_, Self>where
Self: Unpin,
Returns a future that resolves to the next
Frame
, if any.Source§fn map_frame<F, B>(self, f: F) -> MapFrame<Self, F>
fn map_frame<F, B>(self, f: F) -> MapFrame<Self, F>
Maps this body’s frame to a different kind.
Source§fn map_err<F, E>(self, f: F) -> MapErr<Self, F>
fn map_err<F, E>(self, f: F) -> MapErr<Self, F>
Maps this body’s error value to a different value.
Source§fn boxed_unsync(self) -> UnsyncBoxBody<Self::Data, Self::Error>
fn boxed_unsync(self) -> UnsyncBoxBody<Self::Data, Self::Error>
Turn this body into a boxed trait object that is !Sync.
Source§fn collect(self) -> Collect<Self>where
Self: Sized,
fn collect(self) -> Collect<Self>where
Self: Sized,
Turn this body into
Collected
body which will collect all the DATA frames
and trailers.Source§fn with_trailers<F>(self, trailers: F) -> WithTrailers<Self, F>
fn with_trailers<F>(self, trailers: F) -> WithTrailers<Self, F>
Add trailers to the body. Read more
Source§fn into_data_stream(self) -> BodyDataStream<Self>where
Self: Sized,
fn into_data_stream(self) -> BodyDataStream<Self>where
Self: Sized,
Turn this body into
BodyDataStream
.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, S> Handler<IntoResponseHandler, S> for T
impl<T, S> Handler<IntoResponseHandler, S> for T
Source§fn call(
self,
_req: Request<Body>,
_state: S,
) -> <T as Handler<IntoResponseHandler, S>>::Future
fn call( self, _req: Request<Body>, _state: S, ) -> <T as Handler<IntoResponseHandler, S>>::Future
Call the handler with the given request.
Source§fn layer<L>(self, layer: L) -> Layered<L, Self, T, S>where
L: Layer<HandlerService<Self, T, S>> + Clone,
<L as Layer<HandlerService<Self, T, S>>>::Service: Service<Request<Body>>,
fn layer<L>(self, layer: L) -> Layered<L, Self, T, S>where
L: Layer<HandlerService<Self, T, S>> + Clone,
<L as Layer<HandlerService<Self, T, S>>>::Service: Service<Request<Body>>,
Apply a
tower::Layer
to the handler. Read moreSource§fn with_state(self, state: S) -> HandlerService<Self, T, S>
fn with_state(self, state: S) -> HandlerService<Self, T, S>
Convert the handler into a
Service
by providing the stateSource§impl<H, T> HandlerWithoutStateExt<T> for H
impl<H, T> HandlerWithoutStateExt<T> for H
Source§fn into_service(self) -> HandlerService<H, T, ()>
fn into_service(self) -> HandlerService<H, T, ()>
Convert the handler into a
Service
and no state.Source§fn into_make_service(self) -> IntoMakeService<HandlerService<H, T, ()>>
fn into_make_service(self) -> IntoMakeService<HandlerService<H, T, ()>>
Convert the handler into a
MakeService
and no state. Read moreSource§fn into_make_service_with_connect_info<C>(
self,
) -> IntoMakeServiceWithConnectInfo<HandlerService<H, T, ()>, C>
fn into_make_service_with_connect_info<C>( self, ) -> IntoMakeServiceWithConnectInfo<HandlerService<H, T, ()>, C>
Convert the handler into a
MakeService
which stores information
about the incoming connection and has no state. Read more