protox::file

Struct File

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pub struct File { /* private fields */ }
Expand description

An opened protobuf source file, returned by FileResolver::open_file.

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impl File

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pub fn open(name: &str, path: &Path) -> Result<Self, Error>

Read a protobuf source file from the filesystem into a new instance of File

§Errors

Returns an error if there is an IO error opening the file, or it is not a valid protobuf source file.

If the file does not exist, Error::file_not_found() is returned

§Examples
fs::write("foo.proto", "message Foo { }").unwrap();

let file = File::open("foo.proto", "foo.proto".as_ref()).unwrap();
assert_eq!(file.path(), Some("foo.proto".as_ref()));
assert_eq!(file.source(), Some("message Foo { }"));
assert_eq!(file.file_descriptor_proto(), &FileDescriptorProto {
    name: Some("foo.proto".to_owned()),
    message_type: vec![DescriptorProto {
        name: Some("Foo".to_owned()),
        ..Default::default()
    }],
    source_code_info: Some(SourceCodeInfo {
        location: vec![
            Location { path: vec![], span: vec![0, 0, 15], ..Default::default() },
            Location { path: vec![4, 0], span: vec![0, 0, 15], ..Default::default() },
            Location { path: vec![4, 0, 1], span: vec![0, 8, 11], ..Default::default() }
        ]
    }),
    ..Default::default()
});

assert!(File::open("notfound.proto", "notfound.proto".as_ref()).unwrap_err().is_file_not_found());
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pub fn from_source(name: &str, source: &str) -> Result<Self, Error>

Read a protobuf source file from a string into a new instance of File

§Errors

Returns an error the string is not a valid protobuf source file.

§Examples
let file = File::from_source("foo.proto", "message Foo { }").unwrap();
assert_eq!(file.path(), None);
assert_eq!(file.source(), Some("message Foo { }"));
assert_eq!(file.file_descriptor_proto(), &FileDescriptorProto {
    name: Some("foo.proto".to_owned()),
    message_type: vec![DescriptorProto {
        name: Some("Foo".to_owned()),
        ..Default::default()
    }],
    source_code_info: Some(SourceCodeInfo {
        location: vec![
            Location { path: vec![], span: vec![0, 0, 15], ..Default::default() },
            Location { path: vec![4, 0], span: vec![0, 0, 15], ..Default::default() },
            Location { path: vec![4, 0, 1], span: vec![0, 8, 11], ..Default::default() }
        ]
    }),
    ..Default::default()
});
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pub fn from_file_descriptor_proto(file: FileDescriptorProto) -> Self

Create a new instance of File from a parsed FileDescriptorProto.

The file does not need to have type names or imports resolved. Typically, it would be returned by the parse() method.

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pub fn decode_file_descriptor_proto<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf,

Create an instance of File by deserializing a FileDescriptorProto from the given bytes.

Unlike when going through from_file_descriptor_proto(), extension options are preserved.

The file does not need to have type names or imports resolved.

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pub fn name(&self) -> &str

Returns the name of this file.

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pub fn path(&self) -> Option<&Path>

Returns the filesystem path, if this source is backed by a physical file.

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pub fn source(&self) -> Option<&str>

Returns the full content of the source file if available.

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pub fn file_descriptor_proto(&self) -> &FileDescriptorProto

Returns the parsed value of the source file.

This is typically equivalent to calling parse() on the string returned by source().

Trait Implementations§

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impl Clone for File

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fn clone(&self) -> File

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for File

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<File> for FileDescriptorProto

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fn from(file: File) -> Self

Converts to this type from the input type.
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impl From<FileDescriptorProto> for File

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fn from(file: FileDescriptorProto) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl !Freeze for File

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impl RefUnwindSafe for File

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impl Send for File

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impl Sync for File

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impl Unpin for File

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impl UnwindSafe for File

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.