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use std::cmp::min;
use std::process::exit;

use crate::event::Event;
use crate::image::Image;
use crate::key::{KEY_0, KEY_1, KEY_2, KEY_3, KEY_ALT, KEY_RETURN};
use crate::platform::Platform;
use crate::profiler::Profiler;
use crate::settings::{BACKGROUND_COLOR, MAX_SKIP_FRAMES, NUM_MEASURE_FRAMES};
use crate::types::Key;
use crate::utils::simplify_string;
use crate::{Pyxel, PyxelCallback};

pub struct System {
    one_frame_ms: f64,
    next_update_ms: f64,
    disable_next_frame_skip: bool,
    frame_count: u32,
    quit_key: Key,
    should_quit: bool,
    fps_profiler: Profiler,
    update_profiler: Profiler,
    draw_profiler: Profiler,
    enable_perf_monitor: bool,
}

impl System {
    pub fn new(fps: u32, quit_key: Key) -> Self {
        Self {
            one_frame_ms: 1000.0 / fps as f64,
            next_update_ms: -1.0,
            disable_next_frame_skip: true,
            frame_count: 0,
            quit_key,
            should_quit: false,
            fps_profiler: Profiler::new(NUM_MEASURE_FRAMES),
            update_profiler: Profiler::new(NUM_MEASURE_FRAMES),
            draw_profiler: Profiler::new(NUM_MEASURE_FRAMES),
            enable_perf_monitor: false,
        }
    }

    pub fn disable_next_frame_skip(&mut self) {
        self.disable_next_frame_skip = true;
    }
}

impl Pyxel {
    pub fn width(&self) -> u32 {
        self.screen.lock().width()
    }

    pub fn height(&self) -> u32 {
        self.screen.lock().height()
    }

    pub fn frame_count(&self) -> u32 {
        self.system.frame_count
    }

    pub fn title(&mut self, title: &str) {
        self.platform.set_title(title);
    }

    pub fn icon(&mut self, data_str: &[&str], scale: u32) {
        let width = simplify_string(data_str[0]).len() as u32;
        let height = data_str.len() as u32;
        let image = Image::new(width, height);
        image.lock().set(0, 0, data_str);
        self.platform.set_icon(image, &self.colors, scale);
    }

    pub fn fullscreen(&mut self) {
        self.platform.toggle_fullscreen();
    }

    pub fn run<T: PyxelCallback>(&mut self, callback: &mut T) {
        self.system.next_update_ms = self.platform.tick_count() as f64 + self.system.one_frame_ms;
        if self.update_frame(Some(callback)) {
            return;
        }
        self.draw_frame(Some(callback));

        loop {
            let sleep_time = self.wait_for_update_time();

            let tick_count = self.platform.tick_count();
            self.system.fps_profiler.end(tick_count);
            self.system.fps_profiler.start(tick_count);

            let update_count: u32;
            if self.system.disable_next_frame_skip {
                update_count = 1;
                self.system.disable_next_frame_skip = false;
                self.system.next_update_ms =
                    self.platform.tick_count() as f64 + self.system.one_frame_ms;
            } else {
                update_count = min(
                    (-sleep_time as f64 / self.system.one_frame_ms) as u32,
                    MAX_SKIP_FRAMES,
                ) + 1;
                self.system.next_update_ms += self.system.one_frame_ms * update_count as f64;
            }

            for i in 0..update_count {
                if self.update_frame(Some(callback)) {
                    return;
                }
                if i < update_count - 1 {
                    self.system.frame_count += 1;
                }
            }
            self.draw_frame(Some(callback));
        }
    }

    pub fn show(&mut self) {
        loop {
            if self.update_frame(None) {
                break;
            }
            self.draw_frame(None);
        }
    }

    pub fn flip(&mut self) -> bool {
        if self.system.next_update_ms < 0.0 {
            self.system.next_update_ms = self.platform.tick_count() as f64;
        } else {
            self.wait_for_update_time();
        }
        self.system.next_update_ms += self.system.one_frame_ms;

        let tick_count = self.platform.tick_count();
        self.system.fps_profiler.end(tick_count);
        self.system.fps_profiler.start(tick_count);

        if self.update_frame(None) {
            exit(0);
        }
        self.draw_frame(None);
        false
    }

    pub fn quit(&mut self) {
        self.system.should_quit = true;
    }

    fn update_frame(&mut self, callback: Option<&mut dyn PyxelCallback>) -> bool {
        self.system
            .update_profiler
            .start(self.platform.tick_count());

        self.process_events();
        self.check_special_input();
        if self.system.should_quit {
            return true;
        }
        if let Some(callback) = callback {
            callback.update(self);
        }
        if self.system.should_quit {
            return true;
        }

        self.system.update_profiler.end(self.platform.tick_count());
        false
    }

    fn process_events(&mut self) {
        self.input.reset_input_states();
        while let Some(event) = self.platform.poll_event() {
            match event {
                Event::Quit => {
                    self.system.should_quit = true;
                }
                _ => {
                    self.input
                        .process_input_event(event, self.system.frame_count);
                }
            }
        }
    }

    fn check_special_input(&mut self) {
        if self.btn(KEY_ALT) {
            if self.btnp(KEY_RETURN, None, None) {
                self.platform.toggle_fullscreen();
            }
            if self.btnp(KEY_0, None, None) {
                self.system.enable_perf_monitor = !self.system.enable_perf_monitor;
            }
            if self.btnp(KEY_1, None, None) {
                self.screenshot();
            }
            if self.btnp(KEY_2, None, None) {
                self.reset_capture();
            }
            if self.btnp(KEY_3, None, None) {
                self.screencast();
            }
        }
        if self.btnp(self.system.quit_key, None, None) {
            self.system.should_quit = true;
        }
    }

    fn wait_for_update_time(&mut self) -> i32 {
        loop {
            let sleep_time = self.system.next_update_ms - self.platform.tick_count() as f64;
            if sleep_time <= 0.0 {
                return sleep_time as i32;
            }
            self.platform.sleep((sleep_time / 2.0) as u32);
        }
    }

    fn draw_frame(&mut self, callback: Option<&mut dyn PyxelCallback>) {
        self.system.draw_profiler.start(self.platform.tick_count());

        if let Some(callback) = callback {
            callback.draw(self);
        }
        self.draw_perf_monitor();
        self.draw_cursor();
        self.platform
            .render_screen(self.screen.clone(), &self.colors, BACKGROUND_COLOR);
        self.resource
            .capture_screen(self.screen.clone(), &self.colors, self.system.frame_count);
        self.system.frame_count += 1;

        self.system.draw_profiler.end(self.platform.tick_count());
    }

    fn draw_perf_monitor(&mut self) {
        if !self.system.enable_perf_monitor {
            return;
        }
        let mut screen = self.screen.lock();
        let clip_rect = screen.canvas.clip_rect;
        let camera_x = screen.canvas.camera_x;
        let camera_y = screen.canvas.camera_y;
        let palette1 = screen.palette[1];
        let palette2 = screen.palette[2];
        screen.clip0();
        screen.camera0();
        screen.pal(1, 1);
        screen.pal(2, 9);

        let fps = format!("{:.*}", 2, self.system.fps_profiler.average_fps());
        screen.text(1.0, 0.0, &fps, 1, self.font.clone());
        screen.text(0.0, 0.0, &fps, 2, self.font.clone());

        let update_time = format!("{:.*}", 2, self.system.update_profiler.average_time());
        screen.text(1.0, 6.0, &update_time, 1, self.font.clone());
        screen.text(0.0, 6.0, &update_time, 2, self.font.clone());

        let draw_time = format!("{:.*}", 2, self.system.draw_profiler.average_time());
        screen.text(1.0, 12.0, &draw_time, 1, self.font.clone());
        screen.text(0.0, 12.0, &draw_time, 2, self.font.clone());

        screen.canvas.clip_rect = clip_rect;
        screen.canvas.camera_x = camera_x;
        screen.canvas.camera_y = camera_y;
        screen.pal(1, palette1);
        screen.pal(2, palette2);
    }

    fn draw_cursor(&mut self) {
        let x = self.mouse_x();
        let y = self.mouse_y();
        self.platform
            .show_cursor(x < 0 || x >= self.width() as i32 || y < 0 || y >= self.height() as i32);
        if !self.input.is_mouse_visible() {
            return;
        }
        let width = self.cursor.lock().width() as i32;
        let height = self.cursor.lock().height() as i32;
        if x <= -width || x >= self.width() as i32 || y <= -height || y >= self.height() as i32 {
            return;
        }

        let mut screen = self.screen.lock();
        let clip_rect = screen.canvas.clip_rect;
        let camera_x = screen.canvas.camera_x;
        let camera_y = screen.canvas.camera_y;
        let palette = screen.palette;
        screen.clip0();
        screen.camera0();
        screen.pal0();

        screen.blt(
            x as f64,
            y as f64,
            self.cursor.clone(),
            0.0,
            0.0,
            width as f64,
            height as f64,
            Some(0),
        );

        screen.canvas.clip_rect = clip_rect;
        screen.canvas.camera_x = camera_x;
        screen.canvas.camera_y = camera_y;
        screen.palette = palette;
    }
}