pub struct Channel {
pub sounds: Vec<Sound>,
pub gain: Gain,
pub detune: Detune,
/* private fields */
}
Fields§
§sounds: Vec<Sound>
§gain: Gain
§detune: Detune
Implementations§
Source§impl Channel
impl Channel
pub fn new() -> SharedChannel
pub fn play( &mut self, sounds: Vec<SharedSound>, start_tick: Option<u32>, should_loop: bool, should_resume: bool, )
pub fn play1( &mut self, sound: SharedSound, start_tick: Option<u32>, should_loop: bool, should_resume: bool, )
pub fn stop(&mut self)
pub fn play_pos(&mut self) -> Option<(u32, u32)>
Auto Trait Implementations§
impl Freeze for Channel
impl RefUnwindSafe for Channel
impl Send for Channel
impl Sync for Channel
impl Unpin for Channel
impl UnwindSafe for Channel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more