quickwit_actors

Struct Universe

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pub struct Universe { /* private fields */ }
Expand description

Universe serves as the top-level context in which Actor can be spawned. It is not a singleton. A typical application will usually have only one universe hosting all of the actors but it is not a requirement.

In particular, unit test all have their own universe and hence can be executed in parallel.

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impl Universe

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pub fn new() -> Universe

Creates a new universe.

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pub fn kill(&self)

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pub async fn simulate_time_shift(&self, duration: Duration)

Simulate advancing the time for unit tests.

It is not just about jumping the clock and triggering one round of messages: These message might have generated more messages for instance.

This simulation triggers progress step by step, and after each step, leaves 100ms for actors to schedule extra messages.

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pub fn spawn_actor<A: Actor>(&self, actor: A) -> SpawnBuilder<A>

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pub async fn send_exit_with_success<A: Actor>( &self, mailbox: &Mailbox<A>, ) -> Result<(), SendError>

Inform an actor to process pending message and then stop processing new messages and exit successfully.

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impl Drop for Universe

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fn drop(&mut self)

Executes the destructor for this type. Read more

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