#[repr(u32)]
pub enum ActorState {
    Processing,
    Idle,
    Paused,
    Success,
    Failure,
}

Variants

Processing

Processing implies that the actor has some message(s) to process.

Idle

Idle means that the actor is currently waiting for messages.

Paused

Pause means that the actor processes no message but can process commands.

Success

Success means that the actor exited and cannot return to any other states.

Failure

Failure means that the actor exited with a failure or panicked.

Implementations

Trait Implementations

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