quinn_udp

Struct UdpSocketState

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pub struct UdpSocketState { /* private fields */ }
Expand description

QUIC-friendly UDP socket for Windows

Unlike a standard Windows UDP socket, this allows ECN bits to be read and written.

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impl UdpSocketState

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pub fn new(socket: UdpSockRef<'_>) -> Result<Self>

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pub fn send( &self, socket: UdpSockRef<'_>, transmit: &Transmit<'_>, ) -> Result<()>

Sends a Transmit on the given socket.

This function will only ever return errors of kind io::ErrorKind::WouldBlock. All other errors will be logged and converted to Ok.

UDP transmission errors are considered non-fatal because higher-level protocols must employ retransmits and timeouts anyway in order to deal with UDP’s unreliable nature. Thus, logging is most likely the only thing you can do with these errors.

If you would like to handle these errors yourself, use UdpSocketState::try_send instead.

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pub fn try_send( &self, socket: UdpSockRef<'_>, transmit: &Transmit<'_>, ) -> Result<()>

Sends a Transmit on the given socket without any additional error handling.

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pub fn recv( &self, socket: UdpSockRef<'_>, bufs: &mut [IoSliceMut<'_>], meta: &mut [RecvMeta], ) -> Result<usize>

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pub fn max_gso_segments(&self) -> usize

The maximum amount of segments which can be transmitted if a platform supports Generic Send Offload (GSO).

This is 1 if the platform doesn’t support GSO. Subject to change if errors are detected while using GSO.

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pub fn gro_segments(&self) -> usize

The number of segments to read when GRO is enabled. Used as a factor to compute the receive buffer size.

Returns 1 if the platform doesn’t support GRO.

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pub fn may_fragment(&self) -> bool

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impl Debug for UdpSocketState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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