pub struct LineGauge<'a> { /* private fields */ }
Expand description
A compact widget to display a progress bar over a single thin line.
This can be useful to indicate the progression of a task, like a download.
A LineGauge
renders a thin line filled according to the value given to LineGauge::ratio
.
Unlike Gauge
, only the width can be defined by the rendering Rect
. The
height is always 1.
The associated label is always left-aligned. If not set with LineGauge::label
, the label is
the percentage of the bar filled.
You can also set the symbols used to draw the bar with LineGauge::line_set
.
To style the gauge line use LineGauge::filled_style
and LineGauge::unfilled_style
which
let you pick a color for foreground (i.e. line) and background of the filled and unfilled part
of gauge respectively.
§Examples:
use ratatui::{
style::{Style, Stylize},
symbols,
widgets::{Block, LineGauge},
};
LineGauge::default()
.block(Block::bordered().title("Progress"))
.filled_style(Style::new().white().on_black().bold())
.line_set(symbols::line::THICK)
.ratio(0.4);
§See also
Gauge
for bigger, higher precision and more configurable progress bar
Implementations§
source§impl<'a> LineGauge<'a>
impl<'a> LineGauge<'a>
sourcepub fn block(self, block: Block<'a>) -> Self
pub fn block(self, block: Block<'a>) -> Self
Surrounds the LineGauge
with a Block
.
Examples found in repository?
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only foreground");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red))
.label("Foreground:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
sourcepub fn ratio(self, ratio: f64) -> Self
pub fn ratio(self, ratio: f64) -> Self
Sets the bar progression from a ratio (float).
ratio
is the ratio between filled bar over empty bar (i.e. 3/4
completion is 0.75
).
This is more easily seen as a floating point percentage (e.g. 42% = 0.42
).
§Panics
This method panics if ratio
is not between 0 and 1 inclusively.
Examples found in repository?
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only foreground");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red))
.label("Foreground:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
More examples
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fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
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fn draw(frame: &mut Frame, downloads: &Downloads) {
let area = frame.area();
let block = Block::new().title(Line::from("Progress").centered());
frame.render_widget(block, area);
let vertical = Layout::vertical([Constraint::Length(2), Constraint::Length(4)]).margin(1);
let horizontal = Layout::horizontal([Constraint::Percentage(20), Constraint::Percentage(80)]);
let [progress_area, main] = vertical.areas(area);
let [list_area, gauge_area] = horizontal.areas(main);
// total progress
let done = NUM_DOWNLOADS - downloads.pending.len() - downloads.in_progress.len();
#[allow(clippy::cast_precision_loss)]
let progress = LineGauge::default()
.filled_style(Style::default().fg(Color::Blue))
.label(format!("{done}/{NUM_DOWNLOADS}"))
.ratio(done as f64 / NUM_DOWNLOADS as f64);
frame.render_widget(progress, progress_area);
// in progress downloads
let items: Vec<ListItem> = downloads
.in_progress
.values()
.map(|download| {
ListItem::new(Line::from(vec![
Span::raw(symbols::DOT),
Span::styled(
format!(" download {:>2}", download.id),
Style::default()
.fg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
),
Span::raw(format!(
" ({}ms)",
download.started_at.elapsed().as_millis()
)),
]))
})
.collect();
let list = List::new(items);
frame.render_widget(list, list_area);
#[allow(clippy::cast_possible_truncation)]
for (i, (_, download)) in downloads.in_progress.iter().enumerate() {
let gauge = Gauge::default()
.gauge_style(Style::default().fg(Color::Yellow))
.ratio(download.progress / 100.0);
if gauge_area.top().saturating_add(i as u16) > area.bottom() {
continue;
}
frame.render_widget(
gauge,
Rect {
x: gauge_area.left(),
y: gauge_area.top().saturating_add(i as u16),
width: gauge_area.width,
height: 1,
},
);
}
}
sourcepub const fn line_set(self, set: Set) -> Self
pub const fn line_set(self, set: Set) -> Self
Sets the characters to use for the line.
§See also
See symbols::line::Set
for more information. Predefined sets are also available, see
NORMAL
, DOUBLE
and
THICK
.
Examples found in repository?
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fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
sourcepub fn label<T>(self, label: T) -> Self
pub fn label<T>(self, label: T) -> Self
Sets the label to display.
With LineGauge
, labels are only on the left, see Gauge
for a centered label.
If the label is not defined, it is the percentage filled.
Examples found in repository?
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only foreground");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red))
.label("Foreground:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
More examples
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fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
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fn draw(frame: &mut Frame, downloads: &Downloads) {
let area = frame.area();
let block = Block::new().title(Line::from("Progress").centered());
frame.render_widget(block, area);
let vertical = Layout::vertical([Constraint::Length(2), Constraint::Length(4)]).margin(1);
let horizontal = Layout::horizontal([Constraint::Percentage(20), Constraint::Percentage(80)]);
let [progress_area, main] = vertical.areas(area);
let [list_area, gauge_area] = horizontal.areas(main);
// total progress
let done = NUM_DOWNLOADS - downloads.pending.len() - downloads.in_progress.len();
#[allow(clippy::cast_precision_loss)]
let progress = LineGauge::default()
.filled_style(Style::default().fg(Color::Blue))
.label(format!("{done}/{NUM_DOWNLOADS}"))
.ratio(done as f64 / NUM_DOWNLOADS as f64);
frame.render_widget(progress, progress_area);
// in progress downloads
let items: Vec<ListItem> = downloads
.in_progress
.values()
.map(|download| {
ListItem::new(Line::from(vec![
Span::raw(symbols::DOT),
Span::styled(
format!(" download {:>2}", download.id),
Style::default()
.fg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
),
Span::raw(format!(
" ({}ms)",
download.started_at.elapsed().as_millis()
)),
]))
})
.collect();
let list = List::new(items);
frame.render_widget(list, list_area);
#[allow(clippy::cast_possible_truncation)]
for (i, (_, download)) in downloads.in_progress.iter().enumerate() {
let gauge = Gauge::default()
.gauge_style(Style::default().fg(Color::Yellow))
.ratio(download.progress / 100.0);
if gauge_area.top().saturating_add(i as u16) > area.bottom() {
continue;
}
frame.render_widget(
gauge,
Rect {
x: gauge_area.left(),
y: gauge_area.top().saturating_add(i as u16),
width: gauge_area.width,
height: 1,
},
);
}
}
sourcepub fn style<S: Into<Style>>(self, style: S) -> Self
pub fn style<S: Into<Style>>(self, style: S) -> Self
Sets the widget style.
style
accepts any type that is convertible to Style
(e.g. Style
, Color
, or
your own type that implements Into<Style>
).
This will style everything except the bar itself, so basically the block (if any) and background.
Examples found in repository?
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fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
sourcepub fn gauge_style<S: Into<Style>>(self, style: S) -> Self
👎Deprecated since 0.27.0: You should use LineGauge::filled_style
instead.
pub fn gauge_style<S: Into<Style>>(self, style: S) -> Self
LineGauge::filled_style
instead.Sets the style of the bar.
style
accepts any type that is convertible to Style
(e.g. Style
, Color
, or
your own type that implements Into<Style>
).
sourcepub fn filled_style<S: Into<Style>>(self, style: S) -> Self
pub fn filled_style<S: Into<Style>>(self, style: S) -> Self
Sets the style of filled part of the bar.
style
accepts any type that is convertible to Style
(e.g. Style
, Color
, or
your own type that implements Into<Style>
).
Examples found in repository?
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only foreground");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red))
.label("Foreground:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
More examples
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fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
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fn draw(frame: &mut Frame, downloads: &Downloads) {
let area = frame.area();
let block = Block::new().title(Line::from("Progress").centered());
frame.render_widget(block, area);
let vertical = Layout::vertical([Constraint::Length(2), Constraint::Length(4)]).margin(1);
let horizontal = Layout::horizontal([Constraint::Percentage(20), Constraint::Percentage(80)]);
let [progress_area, main] = vertical.areas(area);
let [list_area, gauge_area] = horizontal.areas(main);
// total progress
let done = NUM_DOWNLOADS - downloads.pending.len() - downloads.in_progress.len();
#[allow(clippy::cast_precision_loss)]
let progress = LineGauge::default()
.filled_style(Style::default().fg(Color::Blue))
.label(format!("{done}/{NUM_DOWNLOADS}"))
.ratio(done as f64 / NUM_DOWNLOADS as f64);
frame.render_widget(progress, progress_area);
// in progress downloads
let items: Vec<ListItem> = downloads
.in_progress
.values()
.map(|download| {
ListItem::new(Line::from(vec![
Span::raw(symbols::DOT),
Span::styled(
format!(" download {:>2}", download.id),
Style::default()
.fg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
),
Span::raw(format!(
" ({}ms)",
download.started_at.elapsed().as_millis()
)),
]))
})
.collect();
let list = List::new(items);
frame.render_widget(list, list_area);
#[allow(clippy::cast_possible_truncation)]
for (i, (_, download)) in downloads.in_progress.iter().enumerate() {
let gauge = Gauge::default()
.gauge_style(Style::default().fg(Color::Yellow))
.ratio(download.progress / 100.0);
if gauge_area.top().saturating_add(i as u16) > area.bottom() {
continue;
}
frame.render_widget(
gauge,
Rect {
x: gauge_area.left(),
y: gauge_area.top().saturating_add(i as u16),
width: gauge_area.width,
height: 1,
},
);
}
}
sourcepub fn unfilled_style<S: Into<Style>>(self, style: S) -> Self
pub fn unfilled_style<S: Into<Style>>(self, style: S) -> Self
Sets the style of the unfilled part of the bar.
style
accepts any type that is convertible to Style
(e.g. Style
, Color
, or
your own type that implements Into<Style>
).
Examples found in repository?
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only foreground");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red))
.label("Foreground:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
More examples
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fn render_line_gauge(percent: f64, area: Rect, buf: &mut Buffer) {
// cycle color hue based on the percent for a neat effect yellow -> red
let hue = 90.0 - (percent as f32 * 0.6);
let value = Okhsv::max_value();
let filled_color = color_from_oklab(hue, Okhsv::max_saturation(), value);
let unfilled_color = color_from_oklab(hue, Okhsv::max_saturation(), value * 0.5);
let label = if percent < 100.0 {
format!("Downloading: {percent}%")
} else {
"Download Complete!".into()
};
LineGauge::default()
.ratio(percent / 100.0)
.label(label)
.style(Style::new().light_blue())
.filled_style(Style::new().fg(filled_color))
.unfilled_style(Style::new().fg(unfilled_color))
.line_set(symbols::line::THICK)
.render(area, buf);
}
Trait Implementations§
source§impl WidgetRef for LineGauge<'_>
impl WidgetRef for LineGauge<'_>
source§fn render_ref(&self, area: Rect, buf: &mut Buffer)
fn render_ref(&self, area: Rect, buf: &mut Buffer)
unstable-widget-ref
only.impl<'a> StructuralPartialEq for LineGauge<'a>
Auto Trait Implementations§
impl<'a> Freeze for LineGauge<'a>
impl<'a> RefUnwindSafe for LineGauge<'a>
impl<'a> Send for LineGauge<'a>
impl<'a> Sync for LineGauge<'a>
impl<'a> Unpin for LineGauge<'a>
impl<'a> UnwindSafe for LineGauge<'a>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
.source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other
into Self
, while performing the appropriate scaling,
rounding and clamping.source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
source§fn into_angle(self) -> U
fn into_angle(self) -> U
T
.source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self
into T
, while performing the appropriate scaling,
rounding and clamping.source§impl<'a, T, U> Stylize<'a, T> for Uwhere
U: Styled<Item = T>,
impl<'a, T, U> Stylize<'a, T> for Uwhere
U: Styled<Item = T>,
fn bg<C>(self, color: C) -> T
fn fg<C>(self, color: C) -> T
fn add_modifier(self, modifier: Modifier) -> T
fn remove_modifier(self, modifier: Modifier) -> T
fn reset(self) -> T
source§fn on_magenta(self) -> T
fn on_magenta(self) -> T
magenta
.source§fn on_dark_gray(self) -> T
fn on_dark_gray(self) -> T
dark_gray
.source§fn on_light_red(self) -> T
fn on_light_red(self) -> T
light_red
.source§fn light_green(self) -> T
fn light_green(self) -> T
light_green
.source§fn on_light_green(self) -> T
fn on_light_green(self) -> T
light_green
.source§fn light_yellow(self) -> T
fn light_yellow(self) -> T
light_yellow
.source§fn on_light_yellow(self) -> T
fn on_light_yellow(self) -> T
light_yellow
.source§fn light_blue(self) -> T
fn light_blue(self) -> T
light_blue
.source§fn on_light_blue(self) -> T
fn on_light_blue(self) -> T
light_blue
.source§fn light_magenta(self) -> T
fn light_magenta(self) -> T
light_magenta
.source§fn on_light_magenta(self) -> T
fn on_light_magenta(self) -> T
light_magenta
.source§fn light_cyan(self) -> T
fn light_cyan(self) -> T
light_cyan
.source§fn on_light_cyan(self) -> T
fn on_light_cyan(self) -> T
light_cyan
.source§fn not_italic(self) -> T
fn not_italic(self) -> T
ITALIC
modifier.source§fn underlined(self) -> T
fn underlined(self) -> T
UNDERLINED
modifier.source§fn not_underlined(self) -> T
fn not_underlined(self) -> T
UNDERLINED
modifier.source§fn slow_blink(self) -> T
fn slow_blink(self) -> T
SLOW_BLINK
modifier.source§fn not_slow_blink(self) -> T
fn not_slow_blink(self) -> T
SLOW_BLINK
modifier.source§fn rapid_blink(self) -> T
fn rapid_blink(self) -> T
RAPID_BLINK
modifier.source§fn not_rapid_blink(self) -> T
fn not_rapid_blink(self) -> T
RAPID_BLINK
modifier.source§fn not_reversed(self) -> T
fn not_reversed(self) -> T
REVERSED
modifier.HIDDEN
modifier.HIDDEN
modifier.source§fn crossed_out(self) -> T
fn crossed_out(self) -> T
CROSSED_OUT
modifier.source§fn not_crossed_out(self) -> T
fn not_crossed_out(self) -> T
CROSSED_OUT
modifier.source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
the unclamped color. Read more