raui_core::interactive::default_interactions_engine

Struct DefaultInteractionsEngine

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pub struct DefaultInteractionsEngine {
    pub deselect_when_no_button_found: bool,
    pub unfocus_when_selection_change: bool,
    /* private fields */
}
Expand description

Single pointer + Keyboard + Gamepad

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§deselect_when_no_button_found: bool§unfocus_when_selection_change: bool

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impl DefaultInteractionsEngine

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pub fn with_capacity( resize_listeners: usize, relative_layout_listeners: usize, interactions_queue: usize, containers: usize, buttons: usize, text_inputs: usize, scroll_views: usize, tracking: usize, selected_chain: usize, ) -> Self

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pub fn locked_widget(&self) -> Option<&WidgetId>

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pub fn selected_chain(&self) -> &[WidgetId]

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pub fn selected_item(&self) -> Option<&WidgetId>

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pub fn selected_container(&self) -> Option<&WidgetId>

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pub fn selected_button(&self) -> Option<&WidgetId>

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pub fn selected_scroll_view(&self) -> Option<&WidgetId>

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pub fn selected_scroll_view_content(&self) -> Option<&WidgetId>

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pub fn focused_text_input(&self) -> Option<&WidgetId>

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pub fn interact(&mut self, interaction: Interaction)

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pub fn clear_queue(&mut self, put_unselect: bool)

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pub fn select_item( &mut self, app: &mut Application, id: Option<WidgetId>, ) -> bool

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pub fn focus_text_input(&mut self, app: &mut Application, id: Option<WidgetId>)

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pub fn send_to_selected_item<T>(&self, app: &mut Application, data: T) -> bool
where T: 'static + MessageData,

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pub fn send_to_selected_container<T>( &self, app: &mut Application, data: T, ) -> bool
where T: 'static + MessageData,

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pub fn send_to_selected_button<T>(&self, app: &mut Application, data: T) -> bool
where T: 'static + MessageData,

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pub fn send_to_focused_text_input<T>( &self, app: &mut Application, data: T, ) -> bool
where T: 'static + MessageData,

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pub fn find_button( &self, app: &Application, x: Scalar, y: Scalar, ) -> Option<(WidgetId, Vec2)>

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pub fn does_hover_widget(&self, app: &Application, x: Scalar, y: Scalar) -> bool

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unsafe fn finalize_raw(data: *mut ())

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