re_entity_db::entity_db

Struct EntityDb

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pub struct EntityDb {
    pub data_source: Option<SmartChannelSource>,
    /* private fields */
}
Expand description

An in-memory database built from a stream of LogMsges.

NOTE: all mutation is to be done via public functions!

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§data_source: Option<SmartChannelSource>

Set by whomever created this EntityDb.

Clones of an EntityDb gets a None source.

Implementations§

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impl EntityDb

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pub fn new(store_id: StoreId) -> Self

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pub fn with_store_config( store_id: StoreId, store_config: ChunkStoreConfig, ) -> Self

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pub fn tree(&self) -> &EntityTree

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pub fn storage_engine(&self) -> StorageEngineReadGuard<'_>

Returns a read-only guard to the backing StorageEngine.

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pub fn storage_engine_arc(&self) -> StorageEngineArcReadGuard

Returns a read-only guard to the backing StorageEngine.

That guard can be cloned at will and has a static lifetime.

It is not possible to insert any more data in this EntityDb until the returned guard, and any clones, have been dropped.

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pub fn store_info_msg(&self) -> Option<&SetStoreInfo>

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pub fn store_info(&self) -> Option<&StoreInfo>

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pub fn app_id(&self) -> Option<&ApplicationId>

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pub fn latest_at( &self, query: &LatestAtQuery, entity_path: &EntityPath, component_names: impl IntoIterator<Item = ComponentName>, ) -> LatestAtResults

Queries for the given component_names using latest-at semantics.

See re_query::LatestAtResults for more information about how to handle the results.

This is a cached API – data will be lazily cached upon access.

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pub fn latest_at_component<C: Component>( &self, entity_path: &EntityPath, query: &LatestAtQuery, ) -> Option<((TimeInt, RowId), C)>

Get the latest index and value for a given dense re_types_core::Component.

This assumes that the row we get from the store contains at most one instance for this component; it will log a warning otherwise.

This should only be used for “mono-components” such as Transform and Tensor.

This is a best-effort helper, it will merely log errors on failure.

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pub fn latest_at_component_quiet<C: Component>( &self, entity_path: &EntityPath, query: &LatestAtQuery, ) -> Option<((TimeInt, RowId), C)>

Get the latest index and value for a given dense re_types_core::Component.

This assumes that the row we get from the store contains at most one instance for this component; it will log a warning otherwise.

This should only be used for “mono-components” such as Transform and Tensor.

This is a best-effort helper, and will quietly swallow any errors.

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pub fn latest_at_component_at_closest_ancestor<C: Component>( &self, entity_path: &EntityPath, query: &LatestAtQuery, ) -> Option<(EntityPath, (TimeInt, RowId), C)>

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pub fn store_kind(&self) -> StoreKind

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pub fn store_id(&self) -> StoreId

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pub fn cloned_from(&self) -> Option<&StoreId>

If this entity db is the result of a clone, which store was it cloned from?

A cloned store always gets a new unique ID.

We currently only use entity db cloning for blueprints: when we activate a default blueprint that was received on the wire (e.g. from a recording), we clone it and make the clone the active blueprint. This means all active blueprints are clones.

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pub fn timelines(&self) -> impl ExactSizeIterator<Item = &Timeline>

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pub fn times_per_timeline(&self) -> &TimesPerTimeline

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pub fn has_any_data_on_timeline(&self, timeline: &Timeline) -> bool

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pub fn time_range_for(&self, timeline: &Timeline) -> Option<ResolvedTimeRange>

Returns the time range of data on the given timeline, ignoring any static times.

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pub fn time_histogram(&self, timeline: &Timeline) -> Option<&TimeHistogram>

Histogram of all events on the timeeline, of all entities.

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pub fn num_rows(&self) -> u64

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pub fn generation(&self) -> ChunkStoreGeneration

Return the current ChunkStoreGeneration. This can be used to determine whether the database has been modified since the last time it was queried.

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pub fn last_modified_at(&self) -> Instant

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pub fn latest_row_id(&self) -> Option<RowId>

The highest RowId in the store, which corresponds to the last edit time. Ignores deletions.

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pub fn is_empty(&self) -> bool

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pub fn entity_paths(&self) -> Vec<&EntityPath>

A sorted list of all the entity paths in this database.

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pub fn ingestion_stats(&self) -> &IngestionStatistics

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pub fn entity_path_from_hash( &self, entity_path_hash: &EntityPathHash, ) -> Option<&EntityPath>

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pub fn is_known_entity(&self, entity_path: &EntityPath) -> bool

Returns true also for entities higher up in the hierarchy.

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pub fn is_logged_entity(&self, entity_path: &EntityPath) -> bool

If you log world/points, then that is a logged entity, but world is not, unless you log something to world too.

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pub fn add(&mut self, msg: &LogMsg) -> Result<Vec<ChunkStoreEvent>, Error>

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pub fn add_chunk( &mut self, chunk: &Arc<Chunk>, ) -> Result<Vec<ChunkStoreEvent>, Error>

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pub fn set_store_info(&mut self, store_info: SetStoreInfo)

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pub fn gc_everything_but_the_latest_row_on_non_default_timelines( &mut self, ) -> Vec<ChunkStoreEvent>

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pub fn purge_fraction_of_ram( &mut self, fraction_to_purge: f32, ) -> Vec<ChunkStoreEvent>

Free up some RAM by forgetting the older parts of all timelines.

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pub fn drop_time_range( &mut self, timeline: &Timeline, drop_range: ResolvedTimeRange, ) -> Vec<ChunkStoreEvent>

Drop all events in the given time range from the given timeline.

Used to implement undo (erase the last event from the blueprint db).

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pub fn drop_entity_path(&mut self, entity_path: &EntityPath)

Unconditionally drops all the data for a given EntityPath .

This is not recursive. Children of this entity will not be affected.

To drop the entire subtree below an entity, see: Self::drop_entity_path_recursive.

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pub fn drop_entity_path_recursive(&mut self, entity_path: &EntityPath)

Unconditionally drops all the data for a given EntityPath and all its children.

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pub fn sort_key(&self) -> impl Ord + '_

Key used for sorting recordings in the UI.

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pub fn to_messages( &self, time_selection: Option<(Timeline, ResolvedTimeRangeF)>, ) -> impl Iterator<Item = ChunkResult<LogMsg>> + '_

Export the contents of the current database to a sequence of messages.

If time_selection is specified, then only data for that specific timeline over that specific time range will be accounted for.

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pub fn clone_with_new_id(&self, new_id: StoreId) -> Result<Self, Error>

Make a clone of this EntityDb, assigning it a new StoreId.

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impl EntityDb

§Stats
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pub fn subtree_stats_static( &self, engine: &StorageEngineReadGuard<'_>, entity_path: &EntityPath, ) -> ChunkStoreChunkStats

Returns the stats for the static store of the entity and all its children, recursively.

This excludes temporal data.

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pub fn subtree_stats_on_timeline( &self, engine: &StorageEngineReadGuard<'_>, entity_path: &EntityPath, timeline: &Timeline, ) -> ChunkStoreChunkStats

Returns the stats for the entity and all its children on the given timeline, recursively.

This excludes static data.

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pub fn subtree_has_data_on_timeline( &self, engine: &StorageEngineReadGuard<'_>, timeline: &Timeline, entity_path: &EntityPath, ) -> bool

Returns true if an entity or any of its children have any data on the given timeline.

This includes static data.

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pub fn subtree_has_temporal_data_on_timeline( &self, engine: &StorageEngineReadGuard<'_>, timeline: &Timeline, entity_path: &EntityPath, ) -> bool

Returns true if an entity or any of its children have any temporal data on the given timeline.

This ignores static data.

Trait Implementations§

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impl SizeBytes for EntityDb

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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fn is_pod() -> bool

Is Self just plain old data? Read more

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