pub struct ImagePlaneDistance(pub Float32);
Expand description
Component: The distance from the camera origin to the image plane when the projection is shown in a 3D viewer.
This is only used for visualization purposes, and does not affect the projection itself.
Tuple Fields§
§0: Float32
Methods from Deref<Target = f32>§
pub const RADIX: u32 = 2u32
pub const MANTISSA_DIGITS: u32 = 24u32
pub const DIGITS: u32 = 6u32
pub const EPSILON: f32 = 1.1920929E-7f32
pub const MIN: f32 = -3.40282347E+38f32
pub const MIN_POSITIVE: f32 = 1.17549435E-38f32
pub const MAX: f32 = 3.40282347E+38f32
pub const MIN_EXP: i32 = -125i32
pub const MAX_EXP: i32 = 128i32
pub const MIN_10_EXP: i32 = -37i32
pub const MAX_10_EXP: i32 = 38i32
pub const NAN: f32 = NaN_f32
pub const INFINITY: f32 = +Inf_f32
pub const NEG_INFINITY: f32 = -Inf_f32
1.62.0 · Sourcepub fn total_cmp(&self, other: &f32) -> Ordering
pub fn total_cmp(&self, other: &f32) -> Ordering
Returns the ordering between self
and other
.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder
predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd
and PartialEq
implementations of f32
. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f32,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f32::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f32::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f32::NAN` could be positive or negative, which will affect the sort order.
if f32::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f32::NAN, -5.0, 0.1, 10.0, 99.0, f32::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f32::INFINITY, f32::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}
Trait Implementations§
Source§impl Borrow<Float32> for ImagePlaneDistance
impl Borrow<Float32> for ImagePlaneDistance
Source§impl Clone for ImagePlaneDistance
impl Clone for ImagePlaneDistance
Source§fn clone(&self) -> ImagePlaneDistance
fn clone(&self) -> ImagePlaneDistance
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ImagePlaneDistance
impl Debug for ImagePlaneDistance
Source§impl Default for ImagePlaneDistance
impl Default for ImagePlaneDistance
Source§impl Deref for ImagePlaneDistance
impl Deref for ImagePlaneDistance
Source§impl DerefMut for ImagePlaneDistance
impl DerefMut for ImagePlaneDistance
Source§impl<'a> From<&'a ImagePlaneDistance> for Cow<'a, ImagePlaneDistance>
impl<'a> From<&'a ImagePlaneDistance> for Cow<'a, ImagePlaneDistance>
Source§fn from(value: &'a ImagePlaneDistance) -> Self
fn from(value: &'a ImagePlaneDistance) -> Self
Source§impl<'a> From<ImagePlaneDistance> for Cow<'a, ImagePlaneDistance>
impl<'a> From<ImagePlaneDistance> for Cow<'a, ImagePlaneDistance>
Source§fn from(value: ImagePlaneDistance) -> Self
fn from(value: ImagePlaneDistance) -> Self
Source§impl From<ImagePlaneDistance> for f32
impl From<ImagePlaneDistance> for f32
Source§fn from(val: ImagePlaneDistance) -> Self
fn from(val: ImagePlaneDistance) -> Self
Source§impl Loggable for ImagePlaneDistance
impl Loggable for ImagePlaneDistance
type Name = ComponentName
Source§fn name() -> Self::Name
fn name() -> Self::Name
rerun.datatypes.Vec2D
.Source§fn arrow_datatype() -> DataType
fn arrow_datatype() -> DataType
arrow2::datatypes::DataType
, excluding datatype extensions.Source§fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>>,
) -> SerializationResult<Box<dyn Array>>where
Self: Clone + 'a,
fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>>,
) -> SerializationResult<Box<dyn Array>>where
Self: Clone + 'a,
Source§fn from_arrow_opt(
arrow_data: &dyn Array,
) -> DeserializationResult<Vec<Option<Self>>>where
Self: Sized,
fn from_arrow_opt(
arrow_data: &dyn Array,
) -> DeserializationResult<Vec<Option<Self>>>where
Self: Sized,
Loggable
s.Source§fn from_arrow(arrow_data: &dyn Array) -> DeserializationResult<Vec<Self>>where
Self: Sized,
fn from_arrow(arrow_data: &dyn Array) -> DeserializationResult<Vec<Self>>where
Self: Sized,
Loggable
s.Source§impl PartialEq for ImagePlaneDistance
impl PartialEq for ImagePlaneDistance
Source§impl PartialOrd for ImagePlaneDistance
impl PartialOrd for ImagePlaneDistance
Source§impl SizeBytes for ImagePlaneDistance
impl SizeBytes for ImagePlaneDistance
Source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.Source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.Source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl Copy for ImagePlaneDistance
impl StructuralPartialEq for ImagePlaneDistance
Auto Trait Implementations§
impl Freeze for ImagePlaneDistance
impl RefUnwindSafe for ImagePlaneDistance
impl Send for ImagePlaneDistance
impl Sync for ImagePlaneDistance
impl Unpin for ImagePlaneDistance
impl UnwindSafe for ImagePlaneDistance
Blanket Implementations§
Source§impl<C> AsComponents for Cwhere
C: Component,
impl<C> AsComponents for Cwhere
C: Component,
Source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moreSource§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
Source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
Source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C> ComponentBatch for Cwhere
C: Component,
impl<C> ComponentBatch for Cwhere
C: Component,
Source§fn to_arrow_list_array(&self) -> Result<ListArray<i32>, SerializationError>
fn to_arrow_list_array(&self) -> Result<ListArray<i32>, SerializationError>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more